What is it about?

This article provides an short summary statement about developing esports curricula in higher education. It was followed up by a major paper on the same topic, which readers should refer to for a comprehensive discussion on the topic. See https://doi.org/10.1145/3502870.3506566

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Why is it important?

Esports are becoming a major cultural phenomenon and many secondary and tertiary schools are developing curricula around it.

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This page is a summary of: Towards a Framework to Support the Design of Esports Curricula in Higher Education, June 2021, ACM (Association for Computing Machinery),
DOI: 10.1145/3456565.3461440.
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