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  1. Foundations for Esports Curricula in Higher Education
  2. Developing and designing esports curricula in higher education
  3. VIRTUAL AND AUTHENTIC TENNIS: SIMILARITIES AND DIFFERENCES OF THREE COMMON TENNIS STROKES PERFORMED BY COLLEGIATE PLAYERS
  4. Increasing Physical Activity in Schools 30 Seconds at a Time
  5. Are Highly Successful Cross Country Running Coaches Humanistic?
  6. The Effectiveness of Developing Motor Skills Through Motion-Based Video Gaming: A Review