What is it about?
The impact of the people, challenges, tasks, spaces and tools on shaping teenagers' 3D modeling and 3D printing experiences. The implications can be expanded into: 1) children in other age groups; 2) other digital fabrication activities such as 3D modeling and VR-game programming, 2D/3D modeling and laser cutting.
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Why is it important?
Our work presents an in-depth understanding of the entanglements of different aspects of space and task and their influences on the participants' engagement/disengagement. These significant aspects have not been the focus of much studies in the context of children's digital fabrication activities.
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This page is a summary of: Making Sense of 3D Modelling and 3D Printing Activities of Young People, May 2021, ACM (Association for Computing Machinery),
DOI: 10.1145/3411764.3445139.
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