All Stories

  1. Promoting Criticality with Design Futuring with Young Children
  2. Is a Sunny Day Bright and Cheerful or Hot and Uncomfortable? Young Children's Exploration of ChatGPT
  3. Emerging Technologies in Global South Classrooms: Teachers Imagining Future of Education
  4. Moving Between the Virtual and Real - Children Trying Out a Metaverse Digital Twin
  5. Transformative agency – the next step towards children's computational empowerment
  6. "We are in this together": Supporting Neurodiverse Children in Participatory Design through Design Partnering
  7. Age against the machine: Exploring ethical AI design and use by, with, and for children
  8. Dimensions of Influence in Trucking: Beyond Work Community
  9. A literature review on digital twins in human-computer interaction research
  10. Familiarizing Children with Artificial Intelligence
  11. Age Against the Machine: A Call for Designing Ethical AI for and with Children
  12. Brave and Kind Superheroes – Children's Reflections on the Design Protagonist Role
  13. Uncovering Children's Situated Design Capital – A Nexus Analytic Inquiry
  14. Imagining Better Futures for Everybody – Sustainable Entrepreneurship Education for Future Design Protagonists
  15. A Series of Fortunate Accidents: Lessons Learned When Things Go Sideways in Making Projects with Children
  16. From Mild to Wild: Reimagining Friendships and Romance in the Time of Pandemic Using Design Fiction
  17. Entrepreneurship Education Meets FabLab: Lessons Learned with Teenagers
  18. Researchers’ Toolbox for the Future: Understanding and Designing Accessible and Inclusive Artificial Intelligence (AIAI)
  19. Making Sense of 3D Modelling and 3D Printing Activities of Young People: A Nexus Analytic Inquiry
  20. Assessing MyData Scenarios: Ethics, Concerns, and the Promise
  21. Embedded assumptions in design and Making projects with children
  22. Researchers' Toolbox for the Future: Empowering Children to Shape Their Future
  23. Gathering garbage or going green?
  24. "Arseing around was Fun!" – Humor as a Resource in Design and Making
  25. The role of age and gender on implementing informal and non-formal science learning activities for children
  26. Empowered to Make a Change
  27. Socializers, achievers or both? Value-based roles of children in technology design projects
  28. ‘Worksome but Rewarding’ –Stakeholder Perceptions on Value in Collaborative Design Work
  29. Exclusions in social inclusion projects: Struggles in involving children in digital technology development
  30. Empowering children through design and making
  31. You have to start somewhere
  32. What if it Switched on the Sun? Exploring Creativity in a Brainstorming Session with Children Through a Vygotskyan Perspective
  33. Finding common ground: comparing children’s and parents’ views on children’s online skills and safety
  34. Service Interaction Flow Analysis Technique for Service Personalization
  35. “Maybe Some Learn It the Hard Way”: A Nexus Analysis of Teachers Mediating Children’s Online Safety
  36. Should We Design for Control, Trust or Involvement?
  37. ‘It Has to Be Useful for the Pupils, of Course’ – Teachers as Intermediaries in Design with Children
  38. Inclusive or Inflexible
  39. The planning and building of a new residential community: A discourses survey
  40. Switching perspectives: from a language teacher to a designer of language learning with new technologies
  41. Requirements and challenges of children’s genuine participation in the technology design context
  42. Different, often invisible, participants affecting the design
  43. Designing for young people's ICT use
  44. Children and Web 2.0: What They Do, What We Fear, and What Is Done to Make Them Safe
  45. Participation in Open Strategy: Sharing Performances and Opening Backstages in Acts of Strategy
  46. Video diary as a means for data gathering with children – Encountering identities in the making
  47. A Nexus Analysis of Participation in Building an Information Infrastructure for the "Future School"
  48. Understanding technological change in schools: the entwinement of strategy and technology
  49. Who's there?
  50. Differences between success factors of IS quasi-outsourcing and conventional outsourcing collaboration: a case study of two Finnish companies
  51. "It would be handy if it had pictures, if you can't read"
  52. On the brink of adulthood
  53. Children’s Participation in Constructing the Future School
  54. Understanding human values in adopting new technology—A case study and methodological discussion
  55. Investigating the Differences between Success Factors of Conventional IS Outsourcing and Quasi-Outsourcing
  56. Imitating is a natural phenomenon when doing participatory design
  57. Evaluating Human Values in the Adoption of New Technology in School Environment
  58. Experiences from NFC Supported School Attendance Supervision for Children
  59. Bringing technology into school
  60. Examining human values in adopting ubiquitous technology in school
  61. The Formation and Management of a Software Outsourcing Partnership Process
  62. Comparing Global (Multi-site) SPI Program Activities to SPI Program Models