What is it about?

Gaming is important for the development of children. However, children with severe motor disabilities cannot play video games as their other peers. We present a new interaction modality, GNomon, and a set of action-oriented games suitable for being played by children who cannot use traditional input devices (mouse, keyboard, etc.).

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Why is it important?

To the best of our knowledge, this is the first work for allowing children to play action-oriented video games. Results demonstrate that the approach and the interaction mode is adequate, they can really help people with more disability to have fun, and they can also support speech therapists and psychologist in creating more engaging rehabilitation sessions.

Perspectives

I hope this article could inspire other researchers to inquiry the world of games for children with sever motor disabilities. Moreover, I hope that developers and game designers have a look at the games presented in the paper and consider with more care the accessibility of their video games.

Luigi De Russis
Politecnico di Torino

Read the Original

This page is a summary of: Design and Development of One-Switch Video Games for Children with Severe Motor Disabilities, ACM Transactions on Accessible Computing, October 2017, ACM (Association for Computing Machinery),
DOI: 10.1145/3085957.
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