What is it about?
Gaming is important for the development of children. However, children with severe motor disabilities cannot play video games as their other peers. We present a new interaction modality, GNomon, and a set of action-oriented games suitable for being played by children who cannot use traditional input devices (mouse, keyboard, etc.).
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Why is it important?
To the best of our knowledge, this is the first work for allowing children to play action-oriented video games. Results demonstrate that the approach and the interaction mode is adequate, they can really help people with more disability to have fun, and they can also support speech therapists and psychologist in creating more engaging rehabilitation sessions.
Perspectives
Read the Original
This page is a summary of: Design and Development of One-Switch Video Games for Children with Severe Motor Disabilities, ACM Transactions on Accessible Computing, October 2017, ACM (Association for Computing Machinery),
DOI: 10.1145/3085957.
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Resources
GNomon mini games
Three prototype games with different degrees of difficulty have been designed and implemented to be played by children with severe motor disabilities. They can be downloaded from this link.
Post-print of the paper
The post-print of the article, stored in the Publication Open Repository of the authors' university.
Contributors
The following have contributed to this page