What is it about?

We design a digital twin-empowered edge computing (DTEC) system and formulate a maximization problem that considers attention-based resolution perception to maximize the quality of experience (QoE). This problem optimizes the allocation of computing and bandwidth resources while adapting the attention-based resolution of the VR content. We then apply continual reinforcement learning (CRL) to enable adaptive attention-based resolution VR streaming in a time-varying environment.

Featured Image

Why is it important?

Our framework reduces the average latency, QoE, and successful delivery rate and meets the horizon fairness QoE requirements and performance over long-term execution while ensuring system scalability with the increasing number of users.

Perspectives

Scalability is essential for real-time VR content streaming to enhance the users' experience.

Ahmad ALHILAL
Hong Kong University of Science and Technology

Read the Original

This page is a summary of: QoE Optimization for VR Streaming: a Continual RL Framework in Digital Twin-empowered MEC, December 2023, Institute of Electrical & Electronics Engineers (IEEE),
DOI: 10.1109/globecom54140.2023.10437100.
You can read the full text:

Read

Contributors

The following have contributed to this page