Publication not explained

This publication has not yet been explained in plain language by the author(s). However, you can still read the publication.

If you are one of the authors, claim this publication so you can create a plain language summary to help more people find, understand and use it.

Featured Image

Read the Original

This page is a summary of: Automated playtesting in collectible card games using evolutionary algorithms: A case study in hearthstone, Knowledge-Based Systems, August 2018, Elsevier,
DOI: 10.1016/j.knosys.2018.04.030.
You can read the full text:

Read

Contributors

The following have contributed to this page