What is it about?
This chapter has three aims. The first is to define what we mean by the softwarization of cultural production and how investigating creative tools provides insights into this process. Our second aim is to sketch how this approach to cultural production connects with existing research. The third and final aim is to preview the works collected in this volume.
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Why is it important?
This chapter gives an overview of the themes covered in the edited book : Creative Tools and the Softwarization of Cultural Production
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This page is a summary of: Introduction: Refiguring the Digital Tools of Cultural Production, January 2024, Springer Science + Business Media,
DOI: 10.1007/978-3-031-45693-0_1.
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