All Stories

  1. A ``plateau" occurs when performance becomes "stuck" at a suboptimal level.
  2. The Editors' Intro to the collection of papers on ``Tasks, Tools, and Techniques''
  3. Introducing the 2019 winner of the Rumelhart Prize.
  4. Retroactive Transfer Phenomena in Alternating User Interfaces
  5. Predictive processes across levels of skill and proficiency of 240 Tetris players.
  6. Models that play "forever" adopt different strategies than those that "die" fast.
  7. A Simple Heuristic Successfully Used by Humans, Animals, and Machines: The Story of the RAF and Luftwaffe, Hawks and Ducks, Dogs and Frisbees, Baseball Outfielders and Sidewinder Missiles-Oh My!
  8. Introduction to Volume 9, Issue 2 of topiCS
  9. Why games? How could anyone consider action games an experimental paradigm for Cognitive Science?
  10. Spurious and Real Limits in Human Performance
  11. Visual Working Memory Resources Are Best Characterized as Dynamic, Quantifiable Mnemonic Traces
  12. Where to look and how to decide what to do in a real-time, dynamic, decision-making task?
  13. Skill learning is not a smooth, upward path!
  14. Using CRISP to model saccade parameters and error rates in the antisaccade task
  15. Rational Task Analysis: A Methodology to Benchmark Bounded Rationality
  16. Meta-T: TetrisⓇ as an experimental paradigm for cognitive skills research
  17. Introduction to Volume 6, Issue 3 oftopiCS
  18. Does Cognition Deteriorate With Age or Is It Enhanced by Experience?
  19. Simplifying the interaction between cognitive models and task environments with the JSON Network Interface
  20. Goal-Proximity Decision-Making
  21. Melioration as rational choice: Sequential decision making in uncertain environments.
  22. Automated CPM-GOMS Modeling from Human Data
  23. Tools for Predicting the Duration and Variability of Skilled
  24. Unrecognized Cognitive Assumptions Embedded in Reinforcement Learning Models
  25. Great Debate on the Complex Systems Approach to Cognitive Science
  26. Cross-subject workload classification with a hierarchical Bayes model
  27. The insistence of vision: Why do people look at a salient stimulus when it signals target absence?
  28. Workload Classification Across Subjects Using EEG
  29. An EEG workload classifier for multiple subjects
  30. SANLab-CM: A tool for incorporating stochastic operations into activity network modeling
  31. Visual scan adaptation during repeated visual search
  32. The Emerging Rapprochement between Cognitive and Ecological Analyses
  33. Feedback Design for the Control of a Dynamic Multitasking System: Dissociating Outcome Feedback From Control Feedback
  34. Cognitive Architectures: Choreographing the Dance of Mental Operations With the Task Environment
  35. A robust 3D eye gaze tracking system using noise reduction
  36. An integrated model of cognitive control in task switching.
  37. Integrated Models of Cognitive Systems
  38. Composition and Control of Integrated Cognitive Systems
  39. Mapping semantic relevancy of information displays
  40. The Functional Task Environment
  41. TreePlus: Interactive Exploration of Networks with Enhanced Tree Layouts
  42. Toward a decision-theoretic framework for affect recognition and user assistance
  43. Web-Based Learning
  44. Suboptimal tradeoffs in information seeking
  45. The soft constraints hypothesis: A rational analysis approach to resource allocation for interactive behavior.
  46. Human performance assessment using fNIR
  47. Profile before optimizing
  48. Adapting to the task environment: Explorations in expected value
  49. Resolving the paradox of the active user: stable suboptimal performance in interactive tasks
  50. Resolving the paradox of the active user: stable suboptimal performance in interactive tasks
  51. Soft constraints in interactive behavior: the case of ignoring perfect knowledge in-the-world for imperfect knowledge in-the-head*,**
  52. Soft constraints in interactive behavior: the case of ignoring perfect knowledge in-the-world for imperfect knowledge in-the-head*1, *2
  53. Meeting Newell's other challenge: Cognitive architectures as the basis for cognitive engineering
  54. Integrating perceptual and cognitive modeling for adaptive and intelligent human-computer interaction
  55. Introduction to the special issue on computational cognitive modeling
  56. Forgetting to Remember: The Functional Relationship of Decay and Interference
  57. Argus: A suite of tools for research in complex cognition
  58. Ignoring perfect knowledge in-the-world for imperfect knowledge in-the-head
  59. The Nature and Processing of Errors in Interactive Behavior
  60. The GOMS SIG
  61. The GOMS SIG
  62. The GOMS SIG
  63. The GOMS SIG
  64. Redirecting direct manipulation or what happens when the goal is in front of you but the interface says to turn left?
  65. Repairing Damaged Merchandise: A Rejoinder
  66. Bad evaluation methods are worse than no evaluation methods.
  67. Introduction to This Special issue on Cognitive Architectures and Human-Computer
  68. A View of Schema Theory.
  69. ESP6 (or, snowbound during the great storm of '96)
  70. Challenge tasks for the role of Cognitive Architectures in Human-Computer Interactions
  71. Cognitive Science Versus Cognitive Ergonomics: A Dynamic Tension or an Inevitable Schism?
  72. When using the tool interferes with doing the task
  73. Cognitive architectures & HCI (abstract)
  74. CPM-GOMS
  75. VCR-As-Paradigm: a Study and Taxonomy of Errors in an Interactive Task
  76. GOMS Meets the Phone Company: Analytic Modeling Applied to Real-World Problems
  77. Discount or disservice?
  78. GOMS analysis for parallel activities
  79. Why you can't program your VCR, or, predicting errors and performance with production system models of display-based action
  80. How we saved the phone company big bucks by doing predictive cognitive modeling!
  81. End-user programming language
  82. The precis of Project Ernestine or an overview of a validation of GOMS
  83. BOOK REVIEW: Cognitive Science and Its Applications for Human-Computer Interaction. Ed. by Raymonde Guindon (LEA NJ, 1988)
  84. Book review: INTERFACING THOUGHT: COGNITIVE ASPECTS OF COMPUTER-HUMAN INTERACTION ed. by John M. Carroll (MIT Press)
  85. Transfer of Cognitive Skills
  86. Effects of Learning Strategies on Interference
  87. Does Imaginal Encoding Increase Resistance to Interference?
  88. The interpretation of encoding effects in retention
  89. Response Recall and Retroactive Inhibition
  90. Maintenance of prior associations and proactive inhibition.
  91. Maintenance of prior associations and proactive inhibition.
  92. Basic objects in natural categories
  93. Cognitive metrics profiling
  94. Cognitive Modeling for Cognitive Engineering
  95. Automated CPM-GOMS Modeling from Human Data
  96. Melioration Versus Maximization: Feedback- and Strategy-Driven Models of Adaptive Behavior
  97. Smart Technology For Training: Promise And Current Status
  98. Following the Path of Cognitive Least-effort May Be a Lot of Work: Is Cognition a Local Optimizer?
  99. Melioration despite more information: The role of feedback frequency in stable suboptimal performance
  100. Workload Classification Across Subjects Using EEG
  101. SANLab-CM - The Stochastic Activity Network Laboratory for Cognitive Modeling
  102. Squeezing the balloon: Analyzing the unpredictable effects of cognitive workload
  103. Cognitive factors in homeland defense: The role of human factors in the novel intelligence from massive data (NIMD) project
  104. Non-intrusive measurement of workload in real-time
  105. SimPilot: An Exploration of Modeling a Highly Interactive Task with Delayed Feedback in a Multitasking Environment
  106. Introduction to Human Performance Modeling (HPM) & to this symposium on Cognitive HPM
  107. SimPilot: An exploration of modeling a highly interactive task with delayed feedback in a multitasking environment
  108. Simborgs and simulated task environments for engineering next generation workstations for intelligence analysts
  109. Memory Versus Perceptual-Motor Tradeoffs in a Block, World Task
  110. Symposium on Human Performance Modeling
  111. Tools for Predicting the Duration and Variability of Skilled Performance without Skilled Performers
  112. Interaction-Intensive Versus Memory-Intensive Adaptations to Information Access in Decision Making
  113. Understanding and Measuring Cognitive Workload: A Coordinated Multidisciplinary Approach
  114. The Functional Resource Hypothesis as a Basis for Understanding Cognitive Workload in Immediate Interactive Behavior
  115. Cognitive factors in homeland defense: the role of human factors in the novel intelligence from massive data (NIMD) program
  116. Multidisciplinary Perspectives on Simulations and Games in Human Factors Research
  117. From models to methods to models: Tools and techniques for using, developing, and analyzing cognitive human performance models
  118. Symposium on Human Performance Modeling
  119. Sage: Five powerful ideas for studying and transforming the intelligence analyst's task environment
  120. Models of motor control and performance
  121. Juggling multiple tasks: A rational analysis of multitasking in a synthetic task environment