All Stories

  1. PAR: Towards a Reference Architecture for Accessible Platforms in Respiratory Therapies
  2. Enhancing Sustainability through Accessible Health Platforms: A Scoping Review
  3. Implementing a Pulmonary Telerehabilitation Program for Young Adults with Post-COVID-19 Syndrome. A Brief Report
  4. Exoskeletons: Contribution to Occupational Health and Safety
  5. A Comprehensive Analysis of the Worst Cybersecurity Vulnerabilities in Latin America
  6. Simulation of Wave Propagation Using Finite Differences in Oil Exploration
  7. Empowering Education with Generative Artificial Intelligence Tools: Approach with an Instructional Design Matrix
  8. An Accessible Serious Game-Based Platform for Process Learning of People with Intellectual Disabilities
  9. WYDISWYG: A Method to Design User Interfaces Combining Design Principles and Quality Factors
  10. Innovative Technologies for Occupational Health and Safety: A Scoping Review
  11. Emergency Mechanical Ventilator Design: Low-Cost and Accessible Components
  12. Accessibility Analysis of Worldwide COVID-19-Related Information Portals
  13. iKeyCriteria: A Qualitative and Quantitative Analysis Method to Infer Key Criteria since a Systematic Literature Review for the Computing Domain
  14. Modern architecture in the professional discourse: analysis of the Architectural Biennial of Quito’s 1976–92 archive using bipartite networks
  15. Towards Accessibility and Inclusion of Native Mobile Applications Available for Ecuador in Google Play Store
  16. Accessibility in Native Mobile Applications for Users with Disabilities: A Scoping Review
  17. Design Techniques of FTTH-GPON Networks for Segmentation and Data Traffic Relief
  18. iPlus a User-Centered Methodology for Serious Games Design
  19. A Heuristic Method for Evaluating Accessibility in Web-Based Serious Games for Users with Low Vision
  20. Web-Based Serious Games and Accessibility: A Systematic Literature Review
  21. Towards Industry Improvement in Manufacturing with DMAIC
  22. Combined Method for Evaluating Accessibility in Serious Games
  23. Text Mining in Smart Cities to Identify Urban Events and Public Service Problems
  24. Technological Innovation to Assess Cognitive Functions in Attention Deficit Hyperactivity Disorder
  25. Dataset for evaluating the accessibility of the websites of selected Latin American universities
  26. Web Accessibility Evaluation of Videos Published on YouTube by Worldwide Top-Ranking Universities
  27. Designing an Accessible Website for Palliative Care Services
  28. Accessibility Evaluation of Video Games for Users with Cognitive Disabilities
  29. Accessibility Assessment of Mobile Meteorological Applications for Users with Low Vision
  30. Challenges and Improvements in Website Accessibility for Health Services
  31. Characterization and Socio-Cognitive Needs of People with Intellectual Disabilities
  32. Designing a Serious Game for Labor Inclusion of People with Intellectual Disabilities Using iPlus Methodology
  33. Development of Video Games to Improve the Learning of Data Structures
  34. Evaluation of Open Source Mobile Phone Weather Applications
  35. Improve Accessibility and Visibility of Selected University Websites
  36. Interactive Storytelling Books for Fostering Inclusion of Children with Special Needs
  37. Serious-Games-Based Exercises for Arthroplasty Rehabilitation
  38. The Portable Document Format: An Analysis of PDF Accessibility
  39. Toward Accessible Mobile Application Development for Users with Low Vision
  40. Using Expert Evaluation to Assess the Usability of an Educational Mobile Game for Cognitive Skills Training
  41. Web Accessibility Analysis of a Tele-Rehabilitation Platform: The Physiotherapist Perspective
  42. Image compression based on periodic principal components
  43. Model of an Automatic Parking Lot Assignmente Network
  44. Application to Guide People with Visual Disability on Internal Buildings, Using Beacon Bluetooth Positioning Systems
  45. Accessibility Assessment in Mobile Applications for Android
  46. Building Hybrid Interfaces to Increase Interaction with Young Children and Children with Special Needs
  47. Development of an Accessible Video Game to Improve the Understanding of the Test of Honey-Alonso
  48. Evaluation of Smart Phone Open Source Applications for Air Pollution
  49. Fuzzy Model for Back Posture Correction During the Walk
  50. Heuristic Method of Evaluating Accessibility of Mobile in Selected Applications for Air Quality Monitoring
  51. Implementation of Controls for Insertion of Accessible Images in Open Online Editors Based on WCAG Guidelines. Case Studies: TinyMCE and Summernote
  52. Improving Usability with Think Aloud and Focus Group Methods. A Case Study: An Intelligent Police Patrolling System (I-Pat)
  53. Improving Web Accessibility: Evaluation and Analysis of a Telerehabilitation Platform for Hip Arthroplasty Patients
  54. User Experience Assessment of a Tele-Rehabilitation Platform: The Physiotherapist Perspective
  55. A method to classify digital images by means of statistics of a wavelet decomposition
  56. Accessibility Evaluation of Multimedia Resources in Selected Latin America Universities
  57. A Heuristic Method to Evaluate Web Accessibility for Users With Low Vision
  58. Accessibility Evaluation of Mobile Applications for Monitoring Air Quality
  59. Software System for the Support of Mouse Tracking Tests
  60. Usability Study of a Web-Based Platform for Home Motor Rehabilitation
  61. Telerehabilitation Platform for Post-arthroplasty Recovery: a Dynamic Time Warping Approach
  62. Towards Web Accessibility in Telerehabilitation Platforms
  63. A Real-Time Algorithm for Movement Assessment Using Fuzzy Logic of Hip Arthroplasty Patients
  64. Analysis and Improvement of the Usability of a Tele-Rehabilitation Platform for Hip Surgery Patients
  65. Analysis and Improvement of the Web Accessibility of a Tele-rehabilitation Platform for Hip Arthroplasty Patients
  66. Educational Resources Accessible on the Tele-rehabilitation Platform
  67. Interaction with a Tele-Rehabilitation Platform Through a Natural User Interface: A Case Study of Hip Arthroplasty Patients
  68. Accessibility of eGovernment Services in Latin America
  69. Framework for Accessibility Evaluation of Hospital Websites
  70. Challenges to Assess Accessibility in Higher Education Websites: A Comparative Study of Latin America Universities
  71. Method for Accessibility Assessment of Online Content Editors
  72. Toward a Combined Method for Evaluation of Web Accessibility
  73. Accessibility of Portable Document Format in Education Repositories
  74. Method for Accessibility Assessment of Heading in Online Editors
  75. Web accessibility polices of higher education institutions
  76. Quality evaluation of government websites
  77. DEVELOPMENT OF SERIOUS GAMES USING AUTOMATA THEORY AS SUPPORT IN TEACHING PEOPLE WITH COGNITIVE DISABILITIES
  78. WEB ACCESSIBILITY POLICIES IN HIGHER EDUCATION INSTITUTIONS
  79. Evaluation of the web accessibility of higher-education websites
  80. IMPROVING THE PERFORMANCE OF WEB SERVERS FOR EDUCATIONAL MULTIPLAYER SERIOUS VIDEOGAMES
  81. EVALUATION OF THE ACCESSIBILITY OF HIGHER EDUCATION INSTITUTIONAL WEB PAGES