All Stories

  1. Cybersecurity in smart agriculture: A systematic literature review
  2. Integrating OLAP with NoSQL Databases in Big Data Environments: Systematic Mapping
  3. WEB ACCESSIBILITY OF INFORMATION SERVICES AT UNIVERSITIES IN MERCOSUR AND THE ECONOMIC COMMUNITY OF AFRICAN STATES: A COMPARATIVE STUDY
  4. WEB ACCESSIBILITY OF TOP-10 UNIVERSITIES OF AFRICA, AMERICA, ASIA, EUROPE, AND OCEANIA: 2023 SNAPSHOT
  5. Towards Sustainable Education with the Use of Mobile Augmented Reality in Early Childhood and Primary Education: A Systematic Mapping
  6. Evaluating the Robustness of Deep Learning Models against Adversarial Attacks: An Analysis with FGSM, PGD and CW
  7. Usability Evaluation and Workload Assessment of a Cybersecurity Educational Game Application
  8. Use of virtual reality as an educational tool: a comparison between engineering students and teachers
  9. Real-Time Recognition and Tracking in Urban Spaces through Deep Learning: A Case Study
  10. Application of Deep Learning Models for Real-Time Automatic Malware Detection
  11. Analysis of the mental workload associated with the use of virtual reality technology as support in the higher educational model
  12. Improving higher education with the use of mobile augmented reality (MAR): A case study
  13. A Review of Emerging Technologies and Their Acceptance in Higher Education
  14. Towards the Integration of Emerging Technologies as Support for the Teaching and Learning Model in Higher Education
  15. ACCESSIBILITY BARRIERS OF VIDEOCONFERENCING TOOLS FOCUSED ON PEOPLE WITH VISUAL DISABILITIES
  16. ACCESSIBILITY OF EDUCATIONAL WEBSITES IN ECUADOR AND EQUATORIAL GUINEA: A TALE OF TWO COUNTRIES
  17. Determinants of the Intention to Use MOOCs as a Complementary Tool: An Observational Study of Ecuadorian Teachers
  18. A Hybrid Methodology to Improve Speaking Skills in English Language Learning Using Mobile Applications
  19. COMPARISON OF WEB ACCESSIBILITY TEACHING IN DIFFERENT HIGHER EDUCATION INSTITUTIONS
  20. Sustainable Teaching and Learning through a Mobile Application: A Case Study
  21. Towards the Implementation Process of Accessible Virtual Campuses in Higher Education Institutions in Latin America
  22. Method for the Development of Accessible Mobile Serious Games for Children with Autism Spectrum Disorder
  23. Guidelines to Establish an Office of Student Accessibility Services in Higher Education Institutions
  24. Inclusive Education Through Accessible Mobile Serious Games
  25. Towards Accessibility and Inclusion of Native Mobile Applications Available for Ecuador in Google Play Store
  26. Thinking about Inclusion: Designing a Digital App Catalog for People with Motor Disability
  27. An experience selecting quality features of apps for people with disabilities using abductive approach to explanatory theory generation
  28. Accessibility of university websites worldwide: a systematic literature review
  29. ACCESSIBILITY OF THE UNIVERSITIES OF THE EUROPEAN UNION IN TIMES OF COVID-19
  30. ACCESSIBILITY OF VIDEOS IN MOOCS DURING THE COVID-19 PANDEMIC: MOOCS CEC-EPN-ECUADOR AS AN EXAMPLE
  31. Moving beyond Limitations: Designing the Helpdys App for Children with Dyslexia in Rural Areas
  32. MoSIoT: Modeling and Simulating IoT Healthcare-Monitoring Systems for People with Disabilities
  33. Exploring the technological acceptance of a mobile learning tool used in the teaching of an indigenous language
  34. Towards a New Learning Experience through a Mobile Application with Augmented Reality in Engineering Education
  35. Mobile Learning Technologies for Education: Benefits and Pending Issues
  36. Systematic literature review on software architecture of educational websites
  37. Erratum: Villegas-Ch, W., et al. A Business Intelligence Framework for Analyzing Educational Data. Sustainability 2020, 12, 5745
  38. An Approach to Accessible Serious Games for People with Dyslexia
  39. Analysis of Educational Data in the Current State of University Learning for the Transition to a Hybrid Education Model
  40. Uso de Kahoot como elemento motivador en el proceso enseñanza-aprendizaje
  41. Mobile Learning as the Key to Higher Education Innovation: A Systematic Mapping
  42. Process Model for Continuous Testing of Web Accessibility
  43. Erratum to “Process Model for Continuous Testing of Web Accessibility”
  44. A Heuristic Method for Evaluating Accessibility in Web-Based Serious Games for Users with Low Vision
  45. A Method to Develop Accessible Online Serious Games for People with Disabilities: A Case Study
  46. Web-Based Serious Games and Accessibility: A Systematic Literature Review
  47. Combined Method for Evaluating Accessibility in Serious Games
  48. A Business Intelligence Framework for Analyzing Educational Data
  49. Detection of Taxpayers with High Probability of Non-payment: An Implementation of a Data Mining Framework
  50. E-Government Accessibility in Ecuador: A Preliminary Evaluation
  51. Dataset for evaluating the accessibility of the websites of selected Latin American universities
  52. Uso de SCRATCH en el aprendizaje de Programación en Educación Superior
  53. Modeling and Management Big Data in Databases—A Systematic Literature Review
  54. Open Government Data Portals in the European Union: A Dataset from 2015 to 2017
  55. Text Mining of Open-Ended Questions in Self-Assessment of University Teachers: An LDA Topic Modeling Approach
  56. Techniques for the Publication of Accessible Multimedia Content on the Web
  57. Improving Itinerary Recommendations for Tourists Through Metaheuristic Algorithms: An Optimization Proposal
  58. Empirical Studies on Web Accessibility of Educational Websites: A Systematic Literature Review
  59. Web Accessibility Evaluation of Videos Published on YouTube by Worldwide Top-Ranking Universities
  60. Inclusive Education Through Accessible Mobile Serious Games
  61. Design, Implementation and Evaluation of MOOCs to Improve Inclusion of Diverse Learners
  62. Development and Evaluation of a Big Data Framework for Performance Management in Mobile Networks
  63. Accessibility Evaluation of Video Games for Users with Cognitive Disabilities
  64. Ekybot: Framework Proposal for Chatbot in Financial Enterprises
  65. Analyzing Embedded Semantic with JSON-LD and Microdata for Educational Resources in Large Scale Web Datasets
  66. Open government data portals in the European Union: Considerations, development, and expectations
  67. Pillars for Big Data and Military Health Care: State of the Art
  68. Application of a Big Data Framework for Data Monitoring on a Smart Campus
  69. ACCESSIBILITY ANALYSIS OF ELECTRONIC DOCUMENTS PUBLISHED IN EDUCATIONAL WEB PORTALS: THE ECUADORIAN CASE
  70. ANALYSIS OF ACCESSIBILITY REQUIREMENTS FOR VIDEO PLAYERS ON E-LEARNING
  71. ANALYSIS OF THE ACCESSIBILITY OF EDUCATIONAL VIDEOS IN MASSIVE OPEN ONLINE COURSES
  72. WEB ACCESSIBILITY IN THE WEB PORTALS OF THE EDUCATIONAL INSTITUTIONS OF ECUADOR. PRELIMINARY ANALYSIS
  73. Usando SVG para desarrollar mapas web para personas con discapacidad visual
  74. Towards an Accessible UX for People with Disabilities in Open Educational Resources Websites
  75. The Diffusion of News Applying Sentiment Analysis and Impact on Human Behavior Through Social Media
  76. Analytical System for Online Scientific Journal Systems Using Linked Data
  77. Application of a Smart City Model to a Traditional University Campus with a Big Data Architecture: A Sustainable Smart Campus
  78. Application of Machine Learning in Predicting Performance for Computer Engineering Students: A Case Study
  79. Evaluation of algorithms to predict graduation rate in higher education institutions by applying educational data mining
  80. Framework for Big Data integration in e-government
  81. Enterprise Architecture, an enabler of change and knowledge management
  82. RETROSPECTIVE ANALYSIS OF ACCESSIBILITY OF THE EDUCATIONAL WEB PORTALS: THE ECUADORIAN CASE
  83. The use of tools of data mining to decision making in engineering education—A systematic mapping study
  84. A Hybrid Machine Learning Approach for the Prediction of Grades in Computer Engineering Students
  85. A Heuristic Method to Evaluate Web Accessibility for Users With Low Vision
  86. Accessibility Evaluation of Mobile Applications for Monitoring Air Quality
  87. A Hybrid Infrastructure of Enterprise Architecture and Business Intelligence & Analytics for Knowledge Management in Education
  88. Encouraging Student Motivation Through Gamification in Engineering Education
  89. A Serious Game to Learn Basic English for People with Hearing Impairments
  90. Application of Data Mining for the Detection of Variables that Cause University Desertion
  91. Architectural Metamodel for Requirements of Images Accessibility in Online Editors
  92. Indoor Localization Solution for Users with Visual Disabilities
  93. The Role of Enterprise Architecture as a Management Tool
  94. The Effect of Green Software: A Study of Impact Factors on the Correctness of Software
  95. Data Mining and Opinion Mining
  96. Design of an Architecture for Accessible Web Maps for Visually Impaired Users
  97. An approach to Inclusive Education in Electronic Engineering Through Serious Games
  98. Quality improvement criteria of apps in Spanish for people with disabilities
  99. Integración de herramientas para la toma de decisiones en la congestión vehicular
  100. Accessibility of eGovernment Services in Latin America
  101. Framework for Accessibility Evaluation of Hospital Websites
  102. Application of ontologies in higher education: A systematic mapping study
  103. Thinking about inclusion: Assessment of multiplatform apps for people with disability
  104. Underlying Quality Factors in Spanish Language Apps for People with Disabilities
  105. Inclusive Education: Mobile Serious Games for People with Cognitive Disabilities
  106. Influencia de redes sociales en el análisis de sentimiento aplicado la situación Política en Ecuador
  107. Advantages and Disadvantages of M-Learning in Current Education
  108. Automatic Extraction and Management of Open Access Bibliographic Information
  109. Review and Evaluation of Special Education iOS Apps Using MARS
  110. Towards an Accessible Mobile Serious Game for Electronic Engineering Students with Hearing Impairments
  111. Towards the Integration of Business Intelligence Tools Applied to Educational Data Mining
  112. Using text mining to evaluate student interaction in virtual learning environments
  113. Challenges to Assess Accessibility in Higher Education Websites: A Comparative Study of Latin America Universities
  114. Method for Accessibility Assessment of Online Content Editors
  115. Toward a Combined Method for Evaluation of Web Accessibility
  116. A Holistic View of Data Warehousing in Education
  117. An Approach to Mobile Serious Games Accessibility Assessment for People with Hearing Impairments
  118. Big Data, the Next Step in the Evolution of Educational Data Analysis
  119. Moving Beyond Limitations: Evaluating the Quality of Android Apps in Spanish for People with Disability
  120. Recommendation Systems in Education: A Systematic Mapping Study
  121. Towards a Forensic Analysis of Mobile Devices Using Android
  122. Wearable Technology, Privacy Issues
  123. An Architecture to Enhance a Reference Management System with Recommendations from Open Linked Data
  124. iOS Apps for People with Intellectual Disability: A Quality Assessment
  125. Accessibility of Portable Document Format in Education Repositories
  126. Method for Accessibility Assessment of Heading in Online Editors
  127. A Mobile Serious Games Assessment Tool for People with Motor Impairments
  128. A Serious Game Accessible to People with Visual Impairments
  129. Data mining toolkit for extraction of knowledge from LMS
  130. Ontology of personal learning environments in the development of thesis project
  131. Microdata for Semantic Annotations: Quantitative Analysis of the Deployment of Educational Properties
  132. APPLICATION OF A DATA MINING METHOD IN TO LMS FOR THE IMPROVEMENT OF ENGINEERING COURSES IN NETWORKS
  133. APPLICATION OF TEXT MINING ON SOCIAL NETWORK MESSAGES ABOUT A MOOC
  134. Accessibility Assessment of Mobile Serious Games for People with Cognitive Impairments
  135. An Approach of Context-Aware Mobile Applications for Internet of Things
  136. COMPARATIVE STUDY OF SYLLABUS STRUCTURE IN LATIN AMERICAN UNIVERSITIES
  137. Conceptual Modeling of Big Data Extract Processes with UML
  138. Email Analysis for the Evaluation of the Technical Support Service in Small Private Online Courses
  139. M-Learning and Their Potential use in the Higher Education: A Literature Review
  140. PEDAGOGICAL FACTORS AFFECTING RETENTION RATES OF FIRST-YEAR ENGINEERING STUDENTS: A SYSTEMATIC MAPPING
  141. Representation of Latin American University Syllabuses in a Semantic Network
  142. Sentiment Analysis Applied to the Popularity Level of the Ecuadorian Political Leader Rafael Correa
  143. Mobile Serious Games
  144. Analysis of web-based learning systems by data mining
  145. TECHNOLOGICAL INNOVATIONS IN LARGE-SCALE TEACHING: FIVE ROOTS OF MOOCS
  146. Bring your own device (BYOD): Students perception — Privacy issues: A new trend in education?
  147. Web accessibility polices of higher education institutions
  148. Cuadros de mando para gestionar el uso de bibliotecas digitales sobre datos enlazados
  149. Data security issues in cloud-based Software-as-a-Service ERP
  150. Knowledge management in higher education institutions for the generation of organizational knowledge
  151. Web accessibility problems on Latin American open access scientific journals
  152. Model for adjusting workplaces for employees with visual and hearing disabilities
  153. Quality evaluation of government websites
  154. Use of embedded markup for semantic annotations in e-government and e-education websites
  155. Research challenges in accessible MOOCs: a systematic literature review 2008–2016
  156. Bridging the accessibility gap in Open Educational Resources
  157. Analysis of data mining techniques applied to LMS for personalized education
  158. Comparison of applications for educational data mining in Engineering Education
  159. APPLICATION OF E-LEARNING MATURITY MODEL IN HIGHER EDUCATION
  160. MODEL FOR DETERMINING PEDAGOGICAL FACTORS AFFECTING THE RETENTION RATES OF FIRST-YEAR ENGINEERING STUDENTS
  161. SYSTEMATIC REVIEW OF EVIDENCE ON DATA MINING APPLIED TO LMS PLATFORMS FOR IMPROVING E-LEARNING
  162. Análisis de la accesibilidad de los sitios web de las universidades ecuatorianas de excelencia
  163. Cursos MOOC: factores que disminuyen el abandono en los participantes
  164. Metodologías Sugeridas de Evaluación y Selección de Software de Arquitectura Empresarial para la Digitalización del Conocimiento
  165. Data Cleaning Technique for Security Logs Based on Fellegi-Sunter Theory
  166. Data Cleaning Technique for Security Big Data Ecosystem
  167. ANALYSIS OF EMOTION IN THE USE OF ACCESSIBLE LEARNING MANAGEMENT SYSTEMS BY STUDENTS
  168. DEVELOPMENT OF SERIOUS GAMES USING AUTOMATA THEORY AS SUPPORT IN TEACHING PEOPLE WITH COGNITIVE DISABILITIES
  169. WEB ACCESSIBILITY POLICIES IN HIGHER EDUCATION INSTITUTIONS
  170. Datawarehouse design for educational data mining
  171. Evaluation of the web accessibility of higher-education websites
  172. Evaluating Open Access Journals using Web Semantic Technologies and Scorecards
  173. AN APPROACH TO ACCESSIBILITY EVALUATION FOR PEOPLE WITH VISUAL IMPAIRMENTS IN SERIOUS GAMES
  174. COMPARISON FROM THE LEVELS OF ACCESSIBILITY ON LMS PLATFORMS THAT SUPPORTS THE ONLINE LEARNING SYSTEM
  175. EXPLORING APPROACHES TO EDUCATIONAL DATA MINING AND LEARNING ANALYTICS, TO MEASURE THE LEVEL OF ACQUISITION OF STUDENT'S LEARNING OUTCOME
  176. IMPROVING ACCESSIBILITY AND USABILITY IN E-LEARNING
  177. IMPROVING THE PERFORMANCE OF WEB SERVERS FOR EDUCATIONAL MULTIPLAYER SERIOUS VIDEOGAMES
  178. PRELIMINARY ANALYSIS OF EDUCATIONAL SOFTWARE FOR PEOPLE WITH MODERATE INTELLECTUAL DISABILITIES
  179. EVALUATION OF THE ACCESSIBILITY OF HIGHER EDUCATION INSTITUTIONAL WEB PAGES
  180. INCLUSIVITY IN HIGHER EDUCATION THROUGH LMS PLATFORMS IN DEVELOPING COUNTRIES
  181. Educational data mining: An holistic view
  182. CHALLENGES IN LARGE INTERNATIONAL PROJECTS – FINDINGS FROM ERAMIS AND PROMIS PROJECTS
  183. e-Education in countries with low and medium human development levels using MOOCs
  184. Use of open educational resources in E-learning for higher education
  185. Web Accessibility Barriers in Geographic Maps
  186. Accessible map visualization prototype
  187. Accessible Online Indoor Maps for Blind and Visually Impaired Users
  188. Design, Implementation and Evaluation of MOOCs to Improve Inclusion of Diverse Learners
  189. Editor for accessible images in e-Learning platforms
  190. Improving OER websites for learners with disabilities
  191. Knowledge Management Framework using Enterprise Architecture and Business Intelligence
  192. OER-based Lifelong Learning for Older People
  193. Towards an Engineering Process for Developing Accessible Software in Small Software Enterprises
  194. Use of Virtual Classroom: Summarized Opinion of the Stakeholders in the Learning-Teaching Process
  195. A practical example of a collaborative learning experience for engineering students: How to build accesible indoor maps
  196. Accessible blended learning for non-native speakers using MOOCs
  197. OER-based learning and people with disabilities
  198. An ecosystem for corporate training with accessible MOOCs and OERs
  199. The improvement of analytics in massive open online courses by applying data mining techniques
  200. Current state of Linked Data in digital libraries
  201. Publishing a scorecard for evaluating the use of open-access journals using linked data technologies
  202. Analysis of the usage of virtual classrooms in the National Polytechnic School of Ecuador: Teachers' perception
  203. Relevance of MOOCs for training of public sector employees
  204. Use of Linked Data to enhance Open Educational Resources
  205. Evaluating findability of open educational resources from the perspective of users with disabilities: a preliminary approach
  206. Egovernment and web accessibility in South America
  207. Web accessibility evaluation of massive open online courses on Geographical Information Systems
  208. Architecture of a MOOC based on CourseBuilder
  209. Web accessibility of MOOCs for elderly students
  210. Synergy effect in GUI usability and accessibility education improvement
  211. Training sessions in a Master degree “Informatics as a Second Competence”
  212. Assessment of User Experience with Responsive Web Applications using Expert Method and Cognitive Walkthrough - A Case Study
  213. Lessons learned from academic teachers training in TEMPUS ERAMIS project
  214. Faculty Development and Quality Assurance in the EU ERAMIS Project
  215. European-Russian-central asian network of Master's degree “Informatics as a Second Competence”
  216. Faculty development in the EU ERAMIS project
  217. Integration of Web Accessibility into Agile Methods
  218. Impact of MDE Approaches on the Maintainability of Web Applications: An Experimental Evaluation
  219. A UML profile for multidimensional modeling in data warehouses
  220. Applying the UML and the Unified Process to the Design of Data Warehouses
  221. Physical Modeling of Data Warehouses Using UML Component and Deployment Diagrams
  222. METRICS FOR DATAWAREHOUSES CONCEPTUAL MODELS
  223. Design and Representation of Multidimensional Models with UML and XML Technologies
  224. Empirical Validation of Metrics for Conceptual Models of Data Warehouses
  225. A Data Warehouse Engineering Process
  226. ADVANTAGES OF UML FOR MULTIDIMENSIONAL MODELING
  227. Applying UML and XML for Designing and Interchanging Information for Data Warehouses and OLAP Applications
  228. Data Mapping Diagrams for Data Warehouse Design with UML
  229. Physical modeling of data warehouses using UML
  230. Workshop for PhD Students in Object Oriented Programming
  231. A UML Based Approach for Modeling ETL Processes in Data Warehouses
  232. A Web-Oriented Approach to Manage Multidimensional Models through XML Schemas and XSLT
  233. Handling Conceptual Multidimensional Models Using XML through DTDs
  234. Multidimensional Modeling with UML Package Diagrams
  235. Extending the UML for Multidimensional Modeling
  236. Comparing String Similarity Measures for Reducing Inconsistency in Integrating Data from Different Sources
  237. Evaluation of Web Accessibility
  238. Evaluation of Web Accessibility
  239. Applying UML for Modeling the Physical Design of Data Warehouses
  240. Applying UML for Designing Multidimensional Databases and OLAP Applications
  241. Lifecycle for MOOC Development and Management
  242. Reducing inconsistency in integrating data from different sources