All Stories

  1. Integrating OLAP with NoSQL Databases in Big Data Environments: Systematic Mapping
  2. WEB ACCESSIBILITY OF INFORMATION SERVICES AT UNIVERSITIES IN MERCOSUR AND THE ECONOMIC COMMUNITY OF AFRICAN STATES: A COMPARATIVE STUDY
  3. WEB ACCESSIBILITY OF TOP-10 UNIVERSITIES OF AFRICA, AMERICA, ASIA, EUROPE, AND OCEANIA: 2023 SNAPSHOT
  4. Towards Sustainable Education with the Use of Mobile Augmented Reality in Early Childhood and Primary Education: A Systematic Mapping
  5. Evaluating the Robustness of Deep Learning Models against Adversarial Attacks: An Analysis with FGSM, PGD and CW
  6. Usability Evaluation and Workload Assessment of a Cybersecurity Educational Game Application
  7. Use of virtual reality as an educational tool: a comparison between engineering students and teachers
  8. Real-Time Recognition and Tracking in Urban Spaces through Deep Learning: A Case Study
  9. Application of Deep Learning Models for Real-Time Automatic Malware Detection
  10. Analysis of the mental workload associated with the use of virtual reality technology as support in the higher educational model
  11. Improving higher education with the use of mobile augmented reality (MAR): A case study
  12. A Review of Emerging Technologies and Their Acceptance in Higher Education
  13. Towards the Integration of Emerging Technologies as Support for the Teaching and Learning Model in Higher Education
  14. ACCESSIBILITY BARRIERS OF VIDEOCONFERENCING TOOLS FOCUSED ON PEOPLE WITH VISUAL DISABILITIES
  15. ACCESSIBILITY OF EDUCATIONAL WEBSITES IN ECUADOR AND EQUATORIAL GUINEA: A TALE OF TWO COUNTRIES
  16. Determinants of the Intention to Use MOOCs as a Complementary Tool: An Observational Study of Ecuadorian Teachers
  17. A Hybrid Methodology to Improve Speaking Skills in English Language Learning Using Mobile Applications
  18. COMPARISON OF WEB ACCESSIBILITY TEACHING IN DIFFERENT HIGHER EDUCATION INSTITUTIONS
  19. Sustainable Teaching and Learning through a Mobile Application: A Case Study
  20. Towards the Implementation Process of Accessible Virtual Campuses in Higher Education Institutions in Latin America
  21. Method for the Development of Accessible Mobile Serious Games for Children with Autism Spectrum Disorder
  22. Guidelines to Establish an Office of Student Accessibility Services in Higher Education Institutions
  23. Inclusive Education Through Accessible Mobile Serious Games
  24. Towards Accessibility and Inclusion of Native Mobile Applications Available for Ecuador in Google Play Store
  25. Thinking about Inclusion: Designing a Digital App Catalog for People with Motor Disability
  26. An experience selecting quality features of apps for people with disabilities using abductive approach to explanatory theory generation
  27. Accessibility of university websites worldwide: a systematic literature review
  28. ACCESSIBILITY OF THE UNIVERSITIES OF THE EUROPEAN UNION IN TIMES OF COVID-19
  29. ACCESSIBILITY OF VIDEOS IN MOOCS DURING THE COVID-19 PANDEMIC: MOOCS CEC-EPN-ECUADOR AS AN EXAMPLE
  30. Moving beyond Limitations: Designing the Helpdys App for Children with Dyslexia in Rural Areas
  31. MoSIoT: Modeling and Simulating IoT Healthcare-Monitoring Systems for People with Disabilities
  32. Exploring the technological acceptance of a mobile learning tool used in the teaching of an indigenous language
  33. Towards a New Learning Experience through a Mobile Application with Augmented Reality in Engineering Education
  34. Mobile Learning Technologies for Education: Benefits and Pending Issues
  35. Systematic literature review on software architecture of educational websites
  36. Erratum: Villegas-Ch, W., et al. A Business Intelligence Framework for Analyzing Educational Data. Sustainability 2020, 12, 5745
  37. An Approach to Accessible Serious Games for People with Dyslexia
  38. Analysis of Educational Data in the Current State of University Learning for the Transition to a Hybrid Education Model
  39. Uso de Kahoot como elemento motivador en el proceso enseñanza-aprendizaje
  40. Mobile Learning as the Key to Higher Education Innovation: A Systematic Mapping
  41. Process Model for Continuous Testing of Web Accessibility
  42. Erratum to “Process Model for Continuous Testing of Web Accessibility”
  43. A Heuristic Method for Evaluating Accessibility in Web-Based Serious Games for Users with Low Vision
  44. A Method to Develop Accessible Online Serious Games for People with Disabilities: A Case Study
  45. Web-Based Serious Games and Accessibility: A Systematic Literature Review
  46. Combined Method for Evaluating Accessibility in Serious Games
  47. A Business Intelligence Framework for Analyzing Educational Data
  48. Detection of Taxpayers with High Probability of Non-payment: An Implementation of a Data Mining Framework
  49. E-Government Accessibility in Ecuador: A Preliminary Evaluation
  50. Dataset for evaluating the accessibility of the websites of selected Latin American universities
  51. Uso de SCRATCH en el aprendizaje de Programación en Educación Superior
  52. Modeling and Management Big Data in Databases—A Systematic Literature Review
  53. Open Government Data Portals in the European Union: A Dataset from 2015 to 2017
  54. Text Mining of Open-Ended Questions in Self-Assessment of University Teachers: An LDA Topic Modeling Approach
  55. Techniques for the Publication of Accessible Multimedia Content on the Web
  56. Improving Itinerary Recommendations for Tourists Through Metaheuristic Algorithms: An Optimization Proposal
  57. Empirical Studies on Web Accessibility of Educational Websites: A Systematic Literature Review
  58. Web Accessibility Evaluation of Videos Published on YouTube by Worldwide Top-Ranking Universities
  59. Inclusive Education Through Accessible Mobile Serious Games
  60. Design, Implementation and Evaluation of MOOCs to Improve Inclusion of Diverse Learners
  61. Development and Evaluation of a Big Data Framework for Performance Management in Mobile Networks
  62. Accessibility Evaluation of Video Games for Users with Cognitive Disabilities
  63. Ekybot: Framework Proposal for Chatbot in Financial Enterprises
  64. Analyzing Embedded Semantic with JSON-LD and Microdata for Educational Resources in Large Scale Web Datasets
  65. Open government data portals in the European Union: Considerations, development, and expectations
  66. Pillars for Big Data and Military Health Care: State of the Art
  67. Application of a Big Data Framework for Data Monitoring on a Smart Campus
  68. ACCESSIBILITY ANALYSIS OF ELECTRONIC DOCUMENTS PUBLISHED IN EDUCATIONAL WEB PORTALS: THE ECUADORIAN CASE
  69. ANALYSIS OF ACCESSIBILITY REQUIREMENTS FOR VIDEO PLAYERS ON E-LEARNING
  70. ANALYSIS OF THE ACCESSIBILITY OF EDUCATIONAL VIDEOS IN MASSIVE OPEN ONLINE COURSES
  71. WEB ACCESSIBILITY IN THE WEB PORTALS OF THE EDUCATIONAL INSTITUTIONS OF ECUADOR. PRELIMINARY ANALYSIS
  72. Usando SVG para desarrollar mapas web para personas con discapacidad visual
  73. Towards an Accessible UX for People with Disabilities in Open Educational Resources Websites
  74. The Diffusion of News Applying Sentiment Analysis and Impact on Human Behavior Through Social Media
  75. Analytical System for Online Scientific Journal Systems Using Linked Data
  76. Application of a Smart City Model to a Traditional University Campus with a Big Data Architecture: A Sustainable Smart Campus
  77. Application of Machine Learning in Predicting Performance for Computer Engineering Students: A Case Study
  78. Evaluation of algorithms to predict graduation rate in higher education institutions by applying educational data mining
  79. Framework for Big Data integration in e-government
  80. Enterprise Architecture, an enabler of change and knowledge management
  81. RETROSPECTIVE ANALYSIS OF ACCESSIBILITY OF THE EDUCATIONAL WEB PORTALS: THE ECUADORIAN CASE
  82. The use of tools of data mining to decision making in engineering education—A systematic mapping study
  83. A Hybrid Machine Learning Approach for the Prediction of Grades in Computer Engineering Students
  84. A Heuristic Method to Evaluate Web Accessibility for Users With Low Vision
  85. Accessibility Evaluation of Mobile Applications for Monitoring Air Quality
  86. A Hybrid Infrastructure of Enterprise Architecture and Business Intelligence & Analytics for Knowledge Management in Education
  87. Encouraging Student Motivation Through Gamification in Engineering Education
  88. A Serious Game to Learn Basic English for People with Hearing Impairments
  89. Application of Data Mining for the Detection of Variables that Cause University Desertion
  90. Architectural Metamodel for Requirements of Images Accessibility in Online Editors
  91. Indoor Localization Solution for Users with Visual Disabilities
  92. The Role of Enterprise Architecture as a Management Tool
  93. The Effect of Green Software: A Study of Impact Factors on the Correctness of Software
  94. Data Mining and Opinion Mining
  95. Design of an Architecture for Accessible Web Maps for Visually Impaired Users
  96. An approach to Inclusive Education in Electronic Engineering Through Serious Games
  97. Quality improvement criteria of apps in Spanish for people with disabilities
  98. Integración de herramientas para la toma de decisiones en la congestión vehicular
  99. Accessibility of eGovernment Services in Latin America
  100. Framework for Accessibility Evaluation of Hospital Websites
  101. Application of ontologies in higher education: A systematic mapping study
  102. Thinking about inclusion: Assessment of multiplatform apps for people with disability
  103. Underlying Quality Factors in Spanish Language Apps for People with Disabilities
  104. Inclusive Education: Mobile Serious Games for People with Cognitive Disabilities
  105. Influencia de redes sociales en el análisis de sentimiento aplicado la situación Política en Ecuador
  106. Advantages and Disadvantages of M-Learning in Current Education
  107. Automatic Extraction and Management of Open Access Bibliographic Information
  108. Review and Evaluation of Special Education iOS Apps Using MARS
  109. Towards an Accessible Mobile Serious Game for Electronic Engineering Students with Hearing Impairments
  110. Towards the Integration of Business Intelligence Tools Applied to Educational Data Mining
  111. Using text mining to evaluate student interaction in virtual learning environments
  112. Challenges to Assess Accessibility in Higher Education Websites: A Comparative Study of Latin America Universities
  113. Method for Accessibility Assessment of Online Content Editors
  114. Toward a Combined Method for Evaluation of Web Accessibility
  115. A Holistic View of Data Warehousing in Education
  116. An Approach to Mobile Serious Games Accessibility Assessment for People with Hearing Impairments
  117. Big Data, the Next Step in the Evolution of Educational Data Analysis
  118. Moving Beyond Limitations: Evaluating the Quality of Android Apps in Spanish for People with Disability
  119. Recommendation Systems in Education: A Systematic Mapping Study
  120. Towards a Forensic Analysis of Mobile Devices Using Android
  121. Wearable Technology, Privacy Issues
  122. An Architecture to Enhance a Reference Management System with Recommendations from Open Linked Data
  123. iOS Apps for People with Intellectual Disability: A Quality Assessment
  124. Accessibility of Portable Document Format in Education Repositories
  125. Method for Accessibility Assessment of Heading in Online Editors
  126. A Mobile Serious Games Assessment Tool for People with Motor Impairments
  127. A Serious Game Accessible to People with Visual Impairments
  128. Data mining toolkit for extraction of knowledge from LMS
  129. Ontology of personal learning environments in the development of thesis project
  130. Microdata for Semantic Annotations: Quantitative Analysis of the Deployment of Educational Properties
  131. APPLICATION OF A DATA MINING METHOD IN TO LMS FOR THE IMPROVEMENT OF ENGINEERING COURSES IN NETWORKS
  132. APPLICATION OF TEXT MINING ON SOCIAL NETWORK MESSAGES ABOUT A MOOC
  133. Accessibility Assessment of Mobile Serious Games for People with Cognitive Impairments
  134. An Approach of Context-Aware Mobile Applications for Internet of Things
  135. COMPARATIVE STUDY OF SYLLABUS STRUCTURE IN LATIN AMERICAN UNIVERSITIES
  136. Conceptual Modeling of Big Data Extract Processes with UML
  137. Email Analysis for the Evaluation of the Technical Support Service in Small Private Online Courses
  138. M-Learning and Their Potential use in the Higher Education: A Literature Review
  139. PEDAGOGICAL FACTORS AFFECTING RETENTION RATES OF FIRST-YEAR ENGINEERING STUDENTS: A SYSTEMATIC MAPPING
  140. Representation of Latin American University Syllabuses in a Semantic Network
  141. Sentiment Analysis Applied to the Popularity Level of the Ecuadorian Political Leader Rafael Correa
  142. Mobile Serious Games
  143. Analysis of web-based learning systems by data mining
  144. TECHNOLOGICAL INNOVATIONS IN LARGE-SCALE TEACHING: FIVE ROOTS OF MOOCS
  145. Bring your own device (BYOD): Students perception — Privacy issues: A new trend in education?
  146. Web accessibility polices of higher education institutions
  147. Cuadros de mando para gestionar el uso de bibliotecas digitales sobre datos enlazados
  148. Data security issues in cloud-based Software-as-a-Service ERP
  149. Knowledge management in higher education institutions for the generation of organizational knowledge
  150. Web accessibility problems on Latin American open access scientific journals
  151. Model for adjusting workplaces for employees with visual and hearing disabilities
  152. Quality evaluation of government websites
  153. Use of embedded markup for semantic annotations in e-government and e-education websites
  154. Research challenges in accessible MOOCs: a systematic literature review 2008–2016
  155. Bridging the accessibility gap in Open Educational Resources
  156. Analysis of data mining techniques applied to LMS for personalized education
  157. Comparison of applications for educational data mining in Engineering Education
  158. APPLICATION OF E-LEARNING MATURITY MODEL IN HIGHER EDUCATION
  159. MODEL FOR DETERMINING PEDAGOGICAL FACTORS AFFECTING THE RETENTION RATES OF FIRST-YEAR ENGINEERING STUDENTS
  160. SYSTEMATIC REVIEW OF EVIDENCE ON DATA MINING APPLIED TO LMS PLATFORMS FOR IMPROVING E-LEARNING
  161. Análisis de la accesibilidad de los sitios web de las universidades ecuatorianas de excelencia
  162. Cursos MOOC: factores que disminuyen el abandono en los participantes
  163. Metodologías Sugeridas de Evaluación y Selección de Software de Arquitectura Empresarial para la Digitalización del Conocimiento
  164. Data Cleaning Technique for Security Logs Based on Fellegi-Sunter Theory
  165. Data Cleaning Technique for Security Big Data Ecosystem
  166. ANALYSIS OF EMOTION IN THE USE OF ACCESSIBLE LEARNING MANAGEMENT SYSTEMS BY STUDENTS
  167. DEVELOPMENT OF SERIOUS GAMES USING AUTOMATA THEORY AS SUPPORT IN TEACHING PEOPLE WITH COGNITIVE DISABILITIES
  168. WEB ACCESSIBILITY POLICIES IN HIGHER EDUCATION INSTITUTIONS
  169. Datawarehouse design for educational data mining
  170. Evaluation of the web accessibility of higher-education websites
  171. Evaluating Open Access Journals using Web Semantic Technologies and Scorecards
  172. AN APPROACH TO ACCESSIBILITY EVALUATION FOR PEOPLE WITH VISUAL IMPAIRMENTS IN SERIOUS GAMES
  173. COMPARISON FROM THE LEVELS OF ACCESSIBILITY ON LMS PLATFORMS THAT SUPPORTS THE ONLINE LEARNING SYSTEM
  174. EXPLORING APPROACHES TO EDUCATIONAL DATA MINING AND LEARNING ANALYTICS, TO MEASURE THE LEVEL OF ACQUISITION OF STUDENT'S LEARNING OUTCOME
  175. IMPROVING ACCESSIBILITY AND USABILITY IN E-LEARNING
  176. IMPROVING THE PERFORMANCE OF WEB SERVERS FOR EDUCATIONAL MULTIPLAYER SERIOUS VIDEOGAMES
  177. PRELIMINARY ANALYSIS OF EDUCATIONAL SOFTWARE FOR PEOPLE WITH MODERATE INTELLECTUAL DISABILITIES
  178. EVALUATION OF THE ACCESSIBILITY OF HIGHER EDUCATION INSTITUTIONAL WEB PAGES
  179. INCLUSIVITY IN HIGHER EDUCATION THROUGH LMS PLATFORMS IN DEVELOPING COUNTRIES
  180. Educational data mining: An holistic view
  181. CHALLENGES IN LARGE INTERNATIONAL PROJECTS – FINDINGS FROM ERAMIS AND PROMIS PROJECTS
  182. e-Education in countries with low and medium human development levels using MOOCs
  183. Use of open educational resources in E-learning for higher education
  184. Web Accessibility Barriers in Geographic Maps
  185. Accessible map visualization prototype
  186. Accessible Online Indoor Maps for Blind and Visually Impaired Users
  187. Design, Implementation and Evaluation of MOOCs to Improve Inclusion of Diverse Learners
  188. Editor for accessible images in e-Learning platforms
  189. Improving OER websites for learners with disabilities
  190. Knowledge Management Framework using Enterprise Architecture and Business Intelligence
  191. OER-based Lifelong Learning for Older People
  192. Towards an Engineering Process for Developing Accessible Software in Small Software Enterprises
  193. Use of Virtual Classroom: Summarized Opinion of the Stakeholders in the Learning-Teaching Process
  194. A practical example of a collaborative learning experience for engineering students: How to build accesible indoor maps
  195. Accessible blended learning for non-native speakers using MOOCs
  196. OER-based learning and people with disabilities
  197. An ecosystem for corporate training with accessible MOOCs and OERs
  198. The improvement of analytics in massive open online courses by applying data mining techniques
  199. Current state of Linked Data in digital libraries
  200. Publishing a scorecard for evaluating the use of open-access journals using linked data technologies
  201. Analysis of the usage of virtual classrooms in the National Polytechnic School of Ecuador: Teachers' perception
  202. Relevance of MOOCs for training of public sector employees
  203. Use of Linked Data to enhance Open Educational Resources
  204. Evaluating findability of open educational resources from the perspective of users with disabilities: a preliminary approach
  205. Egovernment and web accessibility in South America
  206. Web accessibility evaluation of massive open online courses on Geographical Information Systems
  207. Architecture of a MOOC based on CourseBuilder
  208. Web accessibility of MOOCs for elderly students
  209. Synergy effect in GUI usability and accessibility education improvement
  210. Training sessions in a Master degree “Informatics as a Second Competence”
  211. Assessment of User Experience with Responsive Web Applications using Expert Method and Cognitive Walkthrough - A Case Study
  212. Lessons learned from academic teachers training in TEMPUS ERAMIS project
  213. Faculty Development and Quality Assurance in the EU ERAMIS Project
  214. European-Russian-central asian network of Master's degree “Informatics as a Second Competence”
  215. Faculty development in the EU ERAMIS project
  216. Integration of Web Accessibility into Agile Methods
  217. Impact of MDE Approaches on the Maintainability of Web Applications: An Experimental Evaluation
  218. A UML profile for multidimensional modeling in data warehouses
  219. Applying the UML and the Unified Process to the Design of Data Warehouses
  220. Physical Modeling of Data Warehouses Using UML Component and Deployment Diagrams
  221. METRICS FOR DATAWAREHOUSES CONCEPTUAL MODELS
  222. Design and Representation of Multidimensional Models with UML and XML Technologies
  223. Empirical Validation of Metrics for Conceptual Models of Data Warehouses
  224. A Data Warehouse Engineering Process
  225. ADVANTAGES OF UML FOR MULTIDIMENSIONAL MODELING
  226. Applying UML and XML for Designing and Interchanging Information for Data Warehouses and OLAP Applications
  227. Data Mapping Diagrams for Data Warehouse Design with UML
  228. Physical modeling of data warehouses using UML
  229. Workshop for PhD Students in Object Oriented Programming
  230. A UML Based Approach for Modeling ETL Processes in Data Warehouses
  231. A Web-Oriented Approach to Manage Multidimensional Models through XML Schemas and XSLT
  232. Handling Conceptual Multidimensional Models Using XML through DTDs
  233. Multidimensional Modeling with UML Package Diagrams
  234. Extending the UML for Multidimensional Modeling
  235. Comparing String Similarity Measures for Reducing Inconsistency in Integrating Data from Different Sources
  236. Evaluation of Web Accessibility
  237. Evaluation of Web Accessibility
  238. Applying UML for Modeling the Physical Design of Data Warehouses
  239. Applying UML for Designing Multidimensional Databases and OLAP Applications
  240. Lifecycle for MOOC Development and Management
  241. Reducing inconsistency in integrating data from different sources