All Stories

  1. Educational Technology and E-Learning as Pillars for Sustainable Education
  2. Web Accessibility of African Ministries of Health Before and After COVID-19: A Comparative Approach
  3. Assistive Technology for Inclusive Education: A Single-Case Study of a Child with Spastic Tetraplegia, Visual and Motor Disabilities in Ecuador
  4. Artificial intelligence in web accessibility: A systematic mapping study
  5. Adapting CRISP-DM to model enteric fermentation emission: farm level application
  6. Enhancing the Educational Model Using Mixed Reality Technologies With Meta Quest 3: A Usability Analysis Using IBM-CSUQ
  7. Optimizing Problem-Solving in Technical Education: An Adaptive Learning System Based on Artificial Intelligence
  8. Corrections to “Analysis of the Mental Workload Associated With the Use of Virtual Reality Technology as Support in the Higher Educational Model”
  9. Web Accessibility Status of Open Access Journals in Africa: A 2024 Snapshot
  10. Cybersecurity in smart agriculture: A systematic literature review
  11. Impact of COVID-19 in the web accessibility of higher education institutions: a pending challenge
  12. Integrating OLAP with NoSQL Databases in Big Data Environments: Systematic Mapping
  13. WEB ACCESSIBILITY OF INFORMATION SERVICES AT UNIVERSITIES IN MERCOSUR AND THE ECONOMIC COMMUNITY OF AFRICAN STATES: A COMPARATIVE STUDY
  14. WEB ACCESSIBILITY OF TOP-10 UNIVERSITIES OF AFRICA, AMERICA, ASIA, EUROPE, AND OCEANIA: 2023 SNAPSHOT
  15. Towards Sustainable Education with the Use of Mobile Augmented Reality in Early Childhood and Primary Education: A Systematic Mapping
  16. Evaluating the Robustness of Deep Learning Models against Adversarial Attacks: An Analysis with FGSM, PGD and CW
  17. Usability Evaluation and Workload Assessment of a Cybersecurity Educational Game Application
  18. Use of virtual reality as an educational tool: a comparison between engineering students and teachers
  19. Real-Time Recognition and Tracking in Urban Spaces through Deep Learning: A Case Study
  20. Application of Deep Learning Models for Real-Time Automatic Malware Detection
  21. Analysis of the mental workload associated with the use of virtual reality technology as support in the higher educational model
  22. Improving higher education with the use of mobile augmented reality (MAR): A case study
  23. A data mining model to predict the debts with risk of non-payment in tax administration
  24. A Review of Emerging Technologies and Their Acceptance in Higher Education
  25. Towards the Integration of Emerging Technologies as Support for the Teaching and Learning Model in Higher Education
  26. ACCESSIBILITY BARRIERS OF VIDEOCONFERENCING TOOLS FOCUSED ON PEOPLE WITH VISUAL DISABILITIES
  27. ACCESSIBILITY OF EDUCATIONAL WEBSITES IN ECUADOR AND EQUATORIAL GUINEA: A TALE OF TWO COUNTRIES
  28. Determinants of the Intention to Use MOOCs as a Complementary Tool: An Observational Study of Ecuadorian Teachers
  29. A Hybrid Methodology to Improve Speaking Skills in English Language Learning Using Mobile Applications
  30. COMPARISON OF WEB ACCESSIBILITY TEACHING IN DIFFERENT HIGHER EDUCATION INSTITUTIONS
  31. Sustainable Teaching and Learning through a Mobile Application: A Case Study
  32. Towards the Implementation Process of Accessible Virtual Campuses in Higher Education Institutions in Latin America
  33. Method for the Development of Accessible Mobile Serious Games for Children with Autism Spectrum Disorder
  34. Guidelines to Establish an Office of Student Accessibility Services in Higher Education Institutions
  35. Inclusive Education Through Accessible Mobile Serious Games
  36. Towards Accessibility and Inclusion of Native Mobile Applications Available for Ecuador in Google Play Store
  37. Thinking about Inclusion: Designing a Digital App Catalog for People with Motor Disability
  38. An experience selecting quality features of apps for people with disabilities using abductive approach to explanatory theory generation
  39. Accessibility of university websites worldwide: a systematic literature review
  40. ACCESSIBILITY OF THE UNIVERSITIES OF THE EUROPEAN UNION IN TIMES OF COVID-19
  41. ACCESSIBILITY OF VIDEOS IN MOOCS DURING THE COVID-19 PANDEMIC: MOOCS CEC-EPN-ECUADOR AS AN EXAMPLE
  42. Moving beyond Limitations: Designing the Helpdys App for Children with Dyslexia in Rural Areas
  43. MoSIoT: Modeling and Simulating IoT Healthcare-Monitoring Systems for People with Disabilities
  44. Exploring the technological acceptance of a mobile learning tool used in the teaching of an indigenous language
  45. Towards a New Learning Experience through a Mobile Application with Augmented Reality in Engineering Education
  46. Mobile Learning Technologies for Education: Benefits and Pending Issues
  47. Systematic literature review on software architecture of educational websites
  48. Erratum: Villegas-Ch, W., et al. A Business Intelligence Framework for Analyzing Educational Data. Sustainability 2020, 12, 5745
  49. An Approach to Accessible Serious Games for People with Dyslexia
  50. Analysis of Educational Data in the Current State of University Learning for the Transition to a Hybrid Education Model
  51. Uso de Kahoot como elemento motivador en el proceso enseñanza-aprendizaje
  52. Mobile Learning as the Key to Higher Education Innovation: A Systematic Mapping
  53. Process Model for Continuous Testing of Web Accessibility
  54. Erratum to “Process Model for Continuous Testing of Web Accessibility”
  55. A Heuristic Method for Evaluating Accessibility in Web-Based Serious Games for Users with Low Vision
  56. A Method to Develop Accessible Online Serious Games for People with Disabilities: A Case Study
  57. Web-Based Serious Games and Accessibility: A Systematic Literature Review
  58. Combined Method for Evaluating Accessibility in Serious Games
  59. A Business Intelligence Framework for Analyzing Educational Data
  60. Detection of Taxpayers with High Probability of Non-payment: An Implementation of a Data Mining Framework
  61. E-Government Accessibility in Ecuador: A Preliminary Evaluation
  62. Dataset for evaluating the accessibility of the websites of selected Latin American universities
  63. Uso de SCRATCH en el aprendizaje de Programación en Educación Superior
  64. Modeling and Management Big Data in Databases—A Systematic Literature Review
  65. Open Government Data Portals in the European Union: A Dataset from 2015 to 2017
  66. Text Mining of Open-Ended Questions in Self-Assessment of University Teachers: An LDA Topic Modeling Approach
  67. Techniques for the Publication of Accessible Multimedia Content on the Web
  68. Improving Itinerary Recommendations for Tourists Through Metaheuristic Algorithms: An Optimization Proposal
  69. Empirical Studies on Web Accessibility of Educational Websites: A Systematic Literature Review
  70. Web Accessibility Evaluation of Videos Published on YouTube by Worldwide Top-Ranking Universities
  71. Inclusive Education Through Accessible Mobile Serious Games
  72. Design, Implementation and Evaluation of MOOCs to Improve Inclusion of Diverse Learners
  73. Development and Evaluation of a Big Data Framework for Performance Management in Mobile Networks
  74. Accessibility Evaluation of Video Games for Users with Cognitive Disabilities
  75. Ekybot: Framework Proposal for Chatbot in Financial Enterprises
  76. Analyzing Embedded Semantic with JSON-LD and Microdata for Educational Resources in Large Scale Web Datasets
  77. Open government data portals in the European Union: Considerations, development, and expectations
  78. Pillars for Big Data and Military Health Care: State of the Art
  79. Application of a Big Data Framework for Data Monitoring on a Smart Campus
  80. ACCESSIBILITY ANALYSIS OF ELECTRONIC DOCUMENTS PUBLISHED IN EDUCATIONAL WEB PORTALS: THE ECUADORIAN CASE
  81. ANALYSIS OF ACCESSIBILITY REQUIREMENTS FOR VIDEO PLAYERS ON E-LEARNING
  82. ANALYSIS OF THE ACCESSIBILITY OF EDUCATIONAL VIDEOS IN MASSIVE OPEN ONLINE COURSES
  83. WEB ACCESSIBILITY IN THE WEB PORTALS OF THE EDUCATIONAL INSTITUTIONS OF ECUADOR. PRELIMINARY ANALYSIS
  84. Usando SVG para desarrollar mapas web para personas con discapacidad visual
  85. Towards an Accessible UX for People with Disabilities in Open Educational Resources Websites
  86. The Diffusion of News Applying Sentiment Analysis and Impact on Human Behavior Through Social Media
  87. Analytical System for Online Scientific Journal Systems Using Linked Data
  88. Application of a Smart City Model to a Traditional University Campus with a Big Data Architecture: A Sustainable Smart Campus
  89. Application of Machine Learning in Predicting Performance for Computer Engineering Students: A Case Study
  90. Evaluation of algorithms to predict graduation rate in higher education institutions by applying educational data mining
  91. Framework for Big Data integration in e-government
  92. Enterprise Architecture, an enabler of change and knowledge management
  93. RETROSPECTIVE ANALYSIS OF ACCESSIBILITY OF THE EDUCATIONAL WEB PORTALS: THE ECUADORIAN CASE
  94. The use of tools of data mining to decision making in engineering education—A systematic mapping study
  95. A Hybrid Machine Learning Approach for the Prediction of Grades in Computer Engineering Students
  96. A Heuristic Method to Evaluate Web Accessibility for Users With Low Vision
  97. Accessibility Evaluation of Mobile Applications for Monitoring Air Quality
  98. A Hybrid Infrastructure of Enterprise Architecture and Business Intelligence & Analytics for Knowledge Management in Education
  99. Encouraging Student Motivation Through Gamification in Engineering Education
  100. A Serious Game to Learn Basic English for People with Hearing Impairments
  101. Application of Data Mining for the Detection of Variables that Cause University Desertion
  102. Architectural Metamodel for Requirements of Images Accessibility in Online Editors
  103. Indoor Localization Solution for Users with Visual Disabilities
  104. The Role of Enterprise Architecture as a Management Tool
  105. The Effect of Green Software: A Study of Impact Factors on the Correctness of Software
  106. Data Mining and Opinion Mining
  107. Design of an Architecture for Accessible Web Maps for Visually Impaired Users
  108. An approach to Inclusive Education in Electronic Engineering Through Serious Games
  109. Quality improvement criteria of apps in Spanish for people with disabilities
  110. Integración de herramientas para la toma de decisiones en la congestión vehicular
  111. Accessibility of eGovernment Services in Latin America
  112. Framework for Accessibility Evaluation of Hospital Websites
  113. Application of ontologies in higher education: A systematic mapping study
  114. Thinking about inclusion: Assessment of multiplatform apps for people with disability
  115. Underlying Quality Factors in Spanish Language Apps for People with Disabilities
  116. Inclusive Education: Mobile Serious Games for People with Cognitive Disabilities
  117. Influencia de redes sociales en el análisis de sentimiento aplicado la situación Política en Ecuador
  118. Advantages and Disadvantages of M-Learning in Current Education
  119. Automatic Extraction and Management of Open Access Bibliographic Information
  120. Review and Evaluation of Special Education iOS Apps Using MARS
  121. Towards an Accessible Mobile Serious Game for Electronic Engineering Students with Hearing Impairments
  122. Towards the Integration of Business Intelligence Tools Applied to Educational Data Mining
  123. Using text mining to evaluate student interaction in virtual learning environments
  124. Challenges to Assess Accessibility in Higher Education Websites: A Comparative Study of Latin America Universities
  125. Method for Accessibility Assessment of Online Content Editors
  126. Toward a Combined Method for Evaluation of Web Accessibility
  127. A Holistic View of Data Warehousing in Education
  128. An Approach to Mobile Serious Games Accessibility Assessment for People with Hearing Impairments
  129. Big Data, the Next Step in the Evolution of Educational Data Analysis
  130. Moving Beyond Limitations: Evaluating the Quality of Android Apps in Spanish for People with Disability
  131. Recommendation Systems in Education: A Systematic Mapping Study
  132. Towards a Forensic Analysis of Mobile Devices Using Android
  133. Wearable Technology, Privacy Issues
  134. An Architecture to Enhance a Reference Management System with Recommendations from Open Linked Data
  135. iOS Apps for People with Intellectual Disability: A Quality Assessment
  136. Accessibility of Portable Document Format in Education Repositories
  137. Method for Accessibility Assessment of Heading in Online Editors
  138. A Mobile Serious Games Assessment Tool for People with Motor Impairments
  139. A Serious Game Accessible to People with Visual Impairments
  140. Data mining toolkit for extraction of knowledge from LMS
  141. Ontology of personal learning environments in the development of thesis project
  142. Microdata for Semantic Annotations: Quantitative Analysis of the Deployment of Educational Properties
  143. APPLICATION OF A DATA MINING METHOD IN TO LMS FOR THE IMPROVEMENT OF ENGINEERING COURSES IN NETWORKS
  144. APPLICATION OF TEXT MINING ON SOCIAL NETWORK MESSAGES ABOUT A MOOC
  145. Accessibility Assessment of Mobile Serious Games for People with Cognitive Impairments
  146. An Approach of Context-Aware Mobile Applications for Internet of Things
  147. COMPARATIVE STUDY OF SYLLABUS STRUCTURE IN LATIN AMERICAN UNIVERSITIES
  148. Conceptual Modeling of Big Data Extract Processes with UML
  149. Email Analysis for the Evaluation of the Technical Support Service in Small Private Online Courses
  150. M-Learning and Their Potential use in the Higher Education: A Literature Review
  151. PEDAGOGICAL FACTORS AFFECTING RETENTION RATES OF FIRST-YEAR ENGINEERING STUDENTS: A SYSTEMATIC MAPPING
  152. Representation of Latin American University Syllabuses in a Semantic Network
  153. Sentiment Analysis Applied to the Popularity Level of the Ecuadorian Political Leader Rafael Correa
  154. Mobile Serious Games
  155. Analysis of web-based learning systems by data mining
  156. TECHNOLOGICAL INNOVATIONS IN LARGE-SCALE TEACHING: FIVE ROOTS OF MOOCS
  157. Bring your own device (BYOD): Students perception — Privacy issues: A new trend in education?
  158. Web accessibility polices of higher education institutions
  159. Cuadros de mando para gestionar el uso de bibliotecas digitales sobre datos enlazados
  160. Data security issues in cloud-based Software-as-a-Service ERP
  161. Knowledge management in higher education institutions for the generation of organizational knowledge
  162. Web accessibility problems on Latin American open access scientific journals
  163. Model for adjusting workplaces for employees with visual and hearing disabilities
  164. Quality evaluation of government websites
  165. Use of embedded markup for semantic annotations in e-government and e-education websites
  166. Research challenges in accessible MOOCs: a systematic literature review 2008–2016
  167. Bridging the accessibility gap in Open Educational Resources
  168. Analysis of data mining techniques applied to LMS for personalized education
  169. Comparison of applications for educational data mining in Engineering Education
  170. APPLICATION OF E-LEARNING MATURITY MODEL IN HIGHER EDUCATION
  171. MODEL FOR DETERMINING PEDAGOGICAL FACTORS AFFECTING THE RETENTION RATES OF FIRST-YEAR ENGINEERING STUDENTS
  172. SYSTEMATIC REVIEW OF EVIDENCE ON DATA MINING APPLIED TO LMS PLATFORMS FOR IMPROVING E-LEARNING
  173. Análisis de la accesibilidad de los sitios web de las universidades ecuatorianas de excelencia
  174. Cursos MOOC: factores que disminuyen el abandono en los participantes
  175. Metodologías Sugeridas de Evaluación y Selección de Software de Arquitectura Empresarial para la Digitalización del Conocimiento
  176. Data Cleaning Technique for Security Logs Based on Fellegi-Sunter Theory
  177. Data Cleaning Technique for Security Big Data Ecosystem
  178. ANALYSIS OF EMOTION IN THE USE OF ACCESSIBLE LEARNING MANAGEMENT SYSTEMS BY STUDENTS
  179. DEVELOPMENT OF SERIOUS GAMES USING AUTOMATA THEORY AS SUPPORT IN TEACHING PEOPLE WITH COGNITIVE DISABILITIES
  180. WEB ACCESSIBILITY POLICIES IN HIGHER EDUCATION INSTITUTIONS
  181. Datawarehouse design for educational data mining
  182. Evaluation of the web accessibility of higher-education websites
  183. Evaluating Open Access Journals using Web Semantic Technologies and Scorecards
  184. AN APPROACH TO ACCESSIBILITY EVALUATION FOR PEOPLE WITH VISUAL IMPAIRMENTS IN SERIOUS GAMES
  185. COMPARISON FROM THE LEVELS OF ACCESSIBILITY ON LMS PLATFORMS THAT SUPPORTS THE ONLINE LEARNING SYSTEM
  186. EXPLORING APPROACHES TO EDUCATIONAL DATA MINING AND LEARNING ANALYTICS, TO MEASURE THE LEVEL OF ACQUISITION OF STUDENT'S LEARNING OUTCOME
  187. IMPROVING ACCESSIBILITY AND USABILITY IN E-LEARNING
  188. IMPROVING THE PERFORMANCE OF WEB SERVERS FOR EDUCATIONAL MULTIPLAYER SERIOUS VIDEOGAMES
  189. PRELIMINARY ANALYSIS OF EDUCATIONAL SOFTWARE FOR PEOPLE WITH MODERATE INTELLECTUAL DISABILITIES
  190. EVALUATION OF THE ACCESSIBILITY OF HIGHER EDUCATION INSTITUTIONAL WEB PAGES
  191. INCLUSIVITY IN HIGHER EDUCATION THROUGH LMS PLATFORMS IN DEVELOPING COUNTRIES
  192. Educational data mining: An holistic view
  193. CHALLENGES IN LARGE INTERNATIONAL PROJECTS – FINDINGS FROM ERAMIS AND PROMIS PROJECTS
  194. e-Education in countries with low and medium human development levels using MOOCs
  195. Use of open educational resources in E-learning for higher education
  196. Web Accessibility Barriers in Geographic Maps
  197. Accessible map visualization prototype
  198. Accessible Online Indoor Maps for Blind and Visually Impaired Users
  199. Design, Implementation and Evaluation of MOOCs to Improve Inclusion of Diverse Learners
  200. Editor for accessible images in e-Learning platforms
  201. Improving OER websites for learners with disabilities
  202. Knowledge Management Framework using Enterprise Architecture and Business Intelligence
  203. OER-based Lifelong Learning for Older People
  204. Towards an Engineering Process for Developing Accessible Software in Small Software Enterprises
  205. Use of Virtual Classroom: Summarized Opinion of the Stakeholders in the Learning-Teaching Process
  206. A practical example of a collaborative learning experience for engineering students: How to build accesible indoor maps
  207. Accessible blended learning for non-native speakers using MOOCs
  208. OER-based learning and people with disabilities
  209. An ecosystem for corporate training with accessible MOOCs and OERs
  210. The improvement of analytics in massive open online courses by applying data mining techniques
  211. Current state of Linked Data in digital libraries
  212. Publishing a scorecard for evaluating the use of open-access journals using linked data technologies
  213. Analysis of the usage of virtual classrooms in the National Polytechnic School of Ecuador: Teachers' perception
  214. Relevance of MOOCs for training of public sector employees
  215. Use of Linked Data to enhance Open Educational Resources
  216. Evaluating findability of open educational resources from the perspective of users with disabilities: a preliminary approach
  217. Egovernment and web accessibility in South America
  218. Web accessibility evaluation of massive open online courses on Geographical Information Systems
  219. Architecture of a MOOC based on CourseBuilder
  220. Web accessibility of MOOCs for elderly students
  221. Synergy effect in GUI usability and accessibility education improvement
  222. Training sessions in a Master degree “Informatics as a Second Competence”
  223. Assessment of User Experience with Responsive Web Applications using Expert Method and Cognitive Walkthrough - A Case Study
  224. Lessons learned from academic teachers training in TEMPUS ERAMIS project
  225. Faculty Development and Quality Assurance in the EU ERAMIS Project
  226. European-Russian-central asian network of Master's degree “Informatics as a Second Competence”
  227. Faculty development in the EU ERAMIS project
  228. Integration of Web Accessibility into Agile Methods
  229. Impact of MDE Approaches on the Maintainability of Web Applications: An Experimental Evaluation
  230. A UML profile for multidimensional modeling in data warehouses
  231. Applying the UML and the Unified Process to the Design of Data Warehouses
  232. Physical Modeling of Data Warehouses Using UML Component and Deployment Diagrams
  233. METRICS FOR DATAWAREHOUSES CONCEPTUAL MODELS
  234. Design and Representation of Multidimensional Models with UML and XML Technologies
  235. Empirical Validation of Metrics for Conceptual Models of Data Warehouses
  236. A Data Warehouse Engineering Process
  237. ADVANTAGES OF UML FOR MULTIDIMENSIONAL MODELING
  238. Applying UML and XML for Designing and Interchanging Information for Data Warehouses and OLAP Applications
  239. Data Mapping Diagrams for Data Warehouse Design with UML
  240. Physical modeling of data warehouses using UML
  241. Workshop for PhD Students in Object Oriented Programming
  242. A UML Based Approach for Modeling ETL Processes in Data Warehouses
  243. A Web-Oriented Approach to Manage Multidimensional Models through XML Schemas and XSLT
  244. Handling Conceptual Multidimensional Models Using XML through DTDs
  245. Multidimensional Modeling with UML Package Diagrams
  246. Extending the UML for Multidimensional Modeling
  247. Comparing String Similarity Measures for Reducing Inconsistency in Integrating Data from Different Sources
  248. Evaluation of Web Accessibility
  249. Evaluation of Web Accessibility
  250. Applying UML for Modeling the Physical Design of Data Warehouses
  251. Applying UML for Designing Multidimensional Databases and OLAP Applications
  252. Lifecycle for MOOC Development and Management
  253. Reducing inconsistency in integrating data from different sources