All Stories

  1. Participatory Design of an Embodied Mixed Reality Experience Aimed to Assessing Individual and Collaborative Behaviors of Children
  2. Accelerating XR Innovation through a pan-European Lab Network: An overview of the EMIL project
  3. DragonIce, an Initial Full-Body Mixed Reality Experience to Facilitate Interpersonal Synchrony in Children
  4. Enhancing Students’ Social and Emotional Learning in Educational Virtual Heritage through Projective Augmented Reality
  5. AR Magic Lantern: Group-based Co-Located Augmentation Based on the World-as-Support AR Paradigm
  6. Mixed Reality system to foster social interaction behaviors in children with and without ASC
  7. Co-design Techniques for and with Children based on Physical Theatre Practice to promote Embodied Awareness
  8. The Role of Context in Defining Play
  9. Variations Between Perceptions of Interpersonal Distance in Virtual Environments for Autism
  10. Child-Computer Interaction SIG
  11. Learning from Failures in Designing and Evaluating Full-Body Interaction Learning Environments
  12. Towards the Design of a Virtual Heritage Experience based on the World-as-Support Interaction Paradigm
  13. A new approach to Augmented Reality (AR) defines a whole new type of user experience (UX).
  14. Child-Computer Interaction SIG
  15. Experience as an Object to Think with
  16. Sketching through the body