All Stories

  1. Steering UX Education: Designing an Automotive UX Course
  2. I Don't Know What Happens, But… Do I Really Need that Explanation?
  3. Inside Out: Emotion GaRage Vol. V
  4. Understanding Multi-user, Handheld Mixed Reality for Group-based MR Games
  5. Early Education on Robot and AI Ethics through the Robot Theater Platform
  6. Taking a Closer Look: Refining Trust and its Impact in HRI
  7. Promoting STEAM Education and AI/Robot Ethics in a Child-Robot Theater Afterschool Program
  8. Robots’ “Woohoo” and “Argh” Can Enhance Users’ Emotional and Social Perceptions: An Exploratory Study on Non-lexical Vocalizations and Non-linguistic Sounds
  9. Novel In-Vehicle Gesture Interactions: Design and Evaluation of Auditory Displays and Menu Generation Interfaces
  10. Improving Safety At Highway-Rail Grade Crossings Using In-Vehicle Auditory Alerts
  11. Am I Really Angry? The Influence of Anger Intensities on Young Drivers’ Behaviors
  12. How to Ensure Diversity and Inclusion at Conferences? A Workshop for General Chairs, Program Committee Members, Reviewers and Authors
  13. “I See You”: Comparing the Effects of Affective Empathy and Cognitive Empathy on Drivers' Affective States and Driving Behavior in Frustrating Driving Contexts.
  14. Emotion GaRage Vol. IV: Creating Empathic In-Vehicle Interfaces with Generative AIs for Automated Vehicle Contexts
  15. “Play Your Anger”: A Report on the Empathic In-vehicle Interface Workshop
  16. Cro-Create: Weaving Sound Using Crochet Gestures
  17. Echofluid: An Interface for Remote Choreography Learning and Co-creation Using Machine Learning Techniques
  18. Conversational Voice Agents are Preferred and Lead to Better Driving Performance in Conditionally Automated Vehicles
  19. Increasing Driving Safety and In-Vehicle Gesture-Based Menu Navigation Accuracy with a Heads-up Display
  20. The 4th Workshop on Localization vs. Internationalization: Creating an International Survey on Automotive User Interfaces
  21. What Do You Want for In-Vehicle Agents? One Fits All vs. Multiple Specialized Agents
  22. Emotion GaRage Vol. III: A Workshop on Affective In-Vehicle Display Applications
  23. Empathic vehicle design: Use cases and design directions from two workshops
  24. Effects of Native and Secondary Language Processing on Emotional Drivers’ Situation Awareness, Driving Performance, and Subjective Perception
  25. A Review of Motion Sickness in Automated Vehicles
  26. In-Vehicle Intelligent Agents in Fully Autonomous Driving: The Effects of Speech Style and Embodiment Together and Separately
  27. The 3rd Workshop on Localization vs. Internationalization: Accessibility of Autonomous Vehicles by Different End-Users
  28. “To Go or Not To Go? That is the Question”: When In-Vehicle Agents Argue with Each Other
  29. Genie vs. Jarvis: Characteristics and Design Considerations of In-Vehicle Intelligent Agents
  30. Advancing In-vehicle Gesture Interactions with Adaptive Hand-Recognition and Auditory Displays
  31. To Customize or Not to Customize - Is That the Question?
  32. Computational Modeling of Driving Behaviors: Challenges and Approaches
  33. Auto-UI
  34. The 2nd Workshop on Localization vs. Internationalization: Impact of COVID-19 Pandemic on AutomotiveUI Activities from the View of Diversity and Inclusion
  35. Emotion GaRage Vol. II:
  36. Effects of Anger and Display Urgency on Takeover Performance in Semi-automated Vehicles
  37. Exploring User Needs and Design Requirements in Fully Automated Vehicles
  38. Robot-Theater Programs for Different Age Groups to Promote STEAM Education and Robotics Research
  39. A Robotic Framework to Facilitate Sensory Experiences for Children with Autism Spectrum Disorder
  40. Informal STEAM Education Case Study
  41. Robot-Assisted Socio-Emotional Intervention Framework for Children with Autism Spectrum Disorder
  42. Child-Robot Theater
  43. Robotic Sonification for Promoting Emotional and Social Interactions of Children with ASD
  44. A systematic approach to using music for mitigating affective effects on driving performance and safety
  45. Methodical approaches to prove the effects of subliminal perception in ubiquitous computing environments
  46. "Listen2dRoom"