All Stories

  1. Reference management practices of students, researchers, and academic staff
  2. Approaches to Exploring the Information Worlds of Women Engineering Students
  3. Using UX to find out how computing students use library and student guidance services.
  4. Building on the Library Impact Data Project
  5. Book review of Markey, K., Leeder, C. and Rieh, S.Y. 2014. Designing online information literacy games students want to play. Lanham: Rowman & Littlefield