All Stories

  1. How Organisers Understand and Promote Participants’ Creativity in Game Jams
  2. A Media Architecture Design Space: The MAB 2012–2018 Nominees
  3. The Business Case for Media Architecture: Modelling Project Benefits to Justify Investment
  4. How Digital Tools Impact Convergent and Divergent Thinking in Design Ideation
  5. Filtering and Informing the Design Space
  6. 10 Years of Research With and On Hackathons
  7. KirigamiTable: Designing for Proxemic Transitions with a Shape-Changing Tabletop
  8. How Participatory Design Works
  9. The design space of media architecture displays
  10. Co-notate
  11. Teaching interaction design by research through design
  12. Four factors informing design judgement at a hackathon
  13. Physical, digital, and hybrid setups supporting card-based collaborative design ideation
  14. The life cycle of a generative design metaphor
  15. A Survey of the Usage of Sticky Notes
  16. A Sentiment Analysis of Design Reflections from Design Projects
  17. Unfolding participation over time: temporal lenses in participatory design
  18. Unfolding participation over time in the design of IT
  19. Constraints and Ambiguity
  20. Understanding Creativity Methods in Design
  21. UX Design Innovation
  22. Taking action on distraction
  23. Introduction
  24. Supporting Creative Design Processes in Blended Interaction Spaces
  25. Tangible 3D tabletops
  26. Crafting code at the demo-scene
  27. A constraint-based understanding of design spaces