All Stories

  1. Integrating Equity in Public Sector Data-Driven Decision Making: Exploring the Desired Futures of Underserved Stakeholders
  2. "My Sense of Morality Leads to My Suffering, Battling, and Arguing": The Role of Platform Designers in (Un)Deciding Gig Worker Issues
  3. Dynamic Agent Affiliation: Who Should the AI Agent Work for in the Older Adult's Care Network?
  4. Public Technologies Transforming Work of the Public and the Public Sector
  5. ClassID: Enabling Student Behavior Attribution from Ambient Classroom Sensing Systems
  6. Sketching AI Concepts with Capabilities and Examples: AI Innovation in the Intensive Care Unit
  7. The Future of HCI-Policy Collaboration
  8. ClassInSight: Designing Conversation Support Tools to Visualize Classroom Discussion for Personalized Teacher Professional Development
  9. Investigating Why Clinicians Deviate from Standards of Care: Liberating Patients from Mechanical Ventilation in the ICU
  10. "An Instructor is [already] able to keep track of 30 students": Students’ Perceptions of Smart Classrooms for Improving Teaching & Their Emergent Understandings of Teaching and Learning
  11. Uncovering Gig Worker-Centered Design Opportunities in Food Delivery Work
  12. Creating Design Resources to Scaffold the Ideation of AI Concepts
  13. Designing Technology and Policy Simultaneously: Towards A Research Agenda and New Practice
  14. Recentering Reframing as an RtD Contribution
  15. How Experienced Designers of Enterprise Applications Engage AI as a Design Material
  16. Introduction to Service Design for UX Designers
  17. Social Robots in Service Contexts: Exploring the Rewards and Risks of Personalization and Re-embodiment
  18. The Overlaps and Boundaries Between Service Design and User Experience Design
  19. Introduction to Service Design for UX Designers
  20. UX designers pushing AI in the enterprise
  21. A Long-Term Evaluation of Adaptive Interface Design for Mobile Transit Information
  22. Designing Chatbots as Community-Owned Agents
  23. Case for a Voice-Internet
  24. Robotic Futures
  25. Social Boundaries for Personal Agents in the Interpersonal Space of the Home
  26. Re-examining Whether, Why, and How Human-AI Interaction Is Uniquely Difficult to Design
  27. Digital Fabrication Tools at Work
  28. Find and Seek
  29. Increasing Access to Transit: Localized Mobile Information
  30. Re-Embodiment and Co-Embodiment
  31. Unremarkable AI
  32. Experience Design meets Service Design
  33. Mapping Machine Learning Advances from HCI Research to Reveal Starting Places for Design Innovation
  34. UX Design Innovation
  35. A New North American Design Research Organization
  36. Scopist
  37. Design for Rituals of Letting Go
  38. Teens, Parents, and Financial Literacy
  39. Mailing Archived Emails as Postcards
  40. Investigating the Heart Pump Implant Decision Process
  41. Planning Adaptive Mobile Experiences When Wireframing
  42. Engaging Teens in Dialogue on Potential Technological Futures with User Enactments
  43. Boundary Troubles
  44. ‘Corrigendum to “Promoting sustainability through behavior change: A review” [Design Studies Volume 41 (Part B) (November 2015) pp. 183–204]’
  45. The utility of tables for screen reader users
  46. Promoting sustainability through behavior change: A review
  47. SmartWrap
  48. "You Never Call, You Never Write"
  49. EnTable
  50. Placelessness, spacelessness, and formlessness
  51. Unpacking the thinking and making behind a user enactments project
  52. Motivating contribution in a participatory sensing system via quid-pro-quo
  53. Research Through Design in HCI
  54. Making sense of haul videos
  55. Challenges and opportunities in data mining contact lists for inferring relationships
  56. Generating implications for design through design research
  57. Designing for slowness, anticipation and re-visitation
  58. Citizen Motivation on the Go: The Role of Psychological Empowerment
  59. Probing bus stop for insights on transit co-design
  60. The future of crowd work
  61. Towards persuasive sociometric technologies for inclusive educational settings
  62. Mining smartphone data to classify life-facets of social relationships
  63. Investigating the presence, form and behavior of virtual possessions in the context of a teen bedroom
  64. Foreword
  65. Design Things
  66. Lab
  67. Field
  68. Showroom
  69. Research Programs
  70. Constructive Design Research
  71. How to Work with Theory
  72. Constructive Design Research in Society
  73. The Coming of Age of Constructive Design Research
  74. Building Research Programs
  75. Critical design and critical theory
  76. Building a dynamic and computational understanding of personal social networks
  77. Design Research Through Practice
  78. Front-matter
  79. Copyright
  80. Index
  81. References
  82. Preface
  83. Acknowledgments
  84. A fieldwork of the future with user enactments
  85. Mobile Transit Information from Universal Design and Crowdsourcing
  86. Teenagers and their virtual possessions
  87. Learning patterns of pick-ups and drop-offs to support busy family coordination
  88. Field trial of Tiramisu
  89. I'm the mayor of my house
  90. Killing off user-centered design
  91. Families and services
  92. Absence and Family Life: Understanding and Supporting Adaption to Change
  93. Mixer: Mixed-Initiative Data Retrieval and Integration by Example
  94. The role of design in Ubicomp research and practice
  95. Measuring the dynamics of remembered experience over time
  96. Virtual possessions
  97. Designing for dynamic family structures
  98. An analysis and critique ofResearch through Design
  99. How routine learners can support family coordination
  100. How to support designers in getting hold of the immaterial material of software
  101. Understanding the space for co-design in riders' interactions with a transit service
  102. Investigating the opportunity for a smart activity bag
  103. Agent-assisted task management that reduces email overload
  104. Building a unified framework for the practice of experience design
  105. User experience over time
  106. User-created forms as an effective method of human-agent communication
  107. NEW METHODS FOR THE DESIGN OF PRODUCTS THAT SUPPORT SOCIAL ROLE TRANSITIONS
  108. An Introduction to This Special Issue on Interaction Design Research in Human-Computer Interaction
  109. Crafting a Place for Interaction Design Research in HCI
  110. Driving the family
  111. Opportunities to support parents in managing their children's health
  112. The Role of Design Artifacts in Design Theory Construction
  113. Fabric-circle-slider: Prototype Exploring the Interaction Aesthetic of Contextual Integration
  114. MediaFranca
  115. Your dinner's calling
  116. Learning information intent via observation
  117. Shared moments
  118. Research through design as a method for interaction design research in HCI
  119. How interface agents affect interaction between humans and computers
  120. Smart bag
  121. Shared moments
  122. Processing information intent via weak labeling
  123. Linking messages and form requests
  124. Principles of Smart Home Control
  125. Monitoring and managing presence in incoming and outgoing communication
  126. The sense lounger
  127. Breakaway
  128. Framework for personalized multimedia summarization
  129. Workshop on the relationship between design and HCI
  130. TV Personalization System
  131. Music videos miner
  132. Music videos miner
  133. Who's that actor?
  134. MyInfo
  135. MyInfo
  136. Study on requirement specifications for personalized multimedia summarization
  137. A probabilistic layered framework for integrating multimedia content and context information
  138. Exposing profiles to build trust in a recommender
  139. Exposing profiles to build trust in a recommender
  140. A probabilistic layered framework for integrating multimedia content and context information
  141. Personalizing video recorders using multimedia processing and integration
  142. Personalizing video recorders using multimedia processing and integration
  143. Video scouting demonstration
  144. Rapidly Exploring Application Design Through Speed Dating
  145. Personalized news through content augmentation and profiling
  146. User Study for Generating Personalized Summary Profiles
  147. Video scouting: an architecture and system for the integration of multimedia information in personal TV applications
  148. Integrated multimedia processing for topic segmentation and classification