All Stories

  1. Evaluating Children's Engagement with Technology Through the Lens of the Grammar of Visual Design
  2. Enhancing Autism Therapy through Smart Tangible-Based Digital Storytelling: Co-Design of Activities and Feasibility Study
  3. The IDC Research and Design Challenge throughout the years: achievements, reflections and next steps
  4. Developing Participatory Methods to Consider the Ethics of Emerging Technologies for Children
  5. Investigating Social Emotional Learning at Primary School through Guided Interactive Storytelling
  6. Mobeybou for Computational Thinking: Fostering Expression Through Embodied Computing Interactions
  7. M&M - MONNOM meets MOBEYBOU
  8. Magic and Reality: what children’s drawings tell us about their perception of technology
  9. Once Upon a Time: A Kit of Tools for Reading and Telling Stories
  10. Smart Toys++: Exploiting the Social Connectedness for Playing and Learning