All Stories

  1. Tree-Based versus Hybrid Graphical-Textual Model Editors: An Empirical Study of Testing Specifications
  2. Disruptors in Educational Technology: A Futurespective Case Study of UK Computing Academics
  3. Exploring Computing Students' Post-Pandemic Learning Preferences with Workshops: A UK Institutional Case Study
  4. Co-Designing Classroom Practice to Improve Student Attention and Engagement in Computer Science Degree Programmes
  5. Negotiating sustainable futures in communities through participatory speculative design and experiments in living
  6. From behaviour to design: implications for artifact ecologies as shared spaces for design activities
  7. User experience in using surface computing for collaborative decision making