All Stories

  1. The Difference between Emergency Remote Teaching and Online Learning
  2. How to Prepare Teachers to Teach Online: Making Education Work in Times of Crisis
  3. Revising How We Teach and Test in the Era of Smart AI Tools
  4. Instructional design cases, case studies, design-based research, and formative evaluation
  5. A Regression Analysis of the Motivation of Preservice Teachers Teaching Computational Thinking
  6. Teacher Self-efficacy During Professional Development for Game Design and Unity
  7. An Analysis of Georgia K-12 School Personnel Discussing Educational Technology on Twitter
  8. A Framework for Classifying Replication Studies in Educational Technologies Research
  9. An Exploration of Factors Impacting Middle School Students’ Attitudes Toward Computer Programming
  10. From Emergency Remote Teaching to Better Teaching through Reflection
  11. An Instructional Design Process for Emergency Remote Teaching
  12. Shift to digital perspectives on Hilton (2016) from the perspective of practice
  13. Teacher Readiness to Implement Technology Innovations
  14. Using eye-tracking data to explore student attention in a classroom
  15. STEM Education in Rural Schools: Implications of Untapped Potential
  16. Case-based instruction with Speech-Language Pathology graduate students
  17. Self-Efficacy in Instructional Technology Contexts
  18. Editor’s Notes
  19. Emerging Research, Practice, and Policy on Computational Thinking
  20. Self-efficacy: A rationale for badging in learning contexts
  21. Editor’s Notes
  22. Editor’s Notes
  23. Editor’s Notes
  24. Using Google Tools to Deliver Online Course Elements
  25. Using Quality Matters to analyze MOOCs
  26. Replication Studies in Educational Technology
  27. Teachers’ beliefs about the integration of technologies (2011)
  28. Preservice Teachers’ Views of Instructor Presence in Online Courses
  29. Academic emotions, motivation and achievement in an online mathematics course
  30. Email, Self-Regulation, Self-Efficacy, and Achievement in a College Online Mathematics Course
  31. Online Teaching: Perceptions of Faculty at a Research University
  32. The Port Lesson
  33. Professional Development Tools and Technologies
  34. Game Design as a Complex Problem Solving Process