All Stories

  1. Rockets, Robots, and AI: Lessons Learned from Science-Fiction Movies and TV for HCI/UX
  2. Seven HCI Grand Challenges
  3. Review of the HCI International Conference 2015
  4. Vignelli Transit Maps by Peter B. Lloyd and Mark Ovenden. Underground Maps Unravelled: Explorations in Information Design by Maxwell J Roberts
  5. Review of Persuasive Technology 2015
  6. Cross-cultural user-experience design for work, home, play, and on the way
  7. The past 100 year of the future
  8. Design, User Experience, and Usability. User Experience Design Practice
  9. Design, User Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments
  10. Design, User Experience, and Usability. User Experience Design for Everyday Life Applications and Services
  11. Design, User Experience, and Usability. Theories, Methods, and Tools for Designing the User Experience
  12. The Happiness Machine: Mobile Behavior Change
  13. User-Experience for Personal Sustainability Software: Applying Design Philosophy and Principles
  14. The Money Machine
  15. Book Review: Information Visualization; Two Books and Two Views.
  16. Cross-cultural user-experience design
  17. Mobile user-experience design trends
  18. The history of the future
  19. Design, User Experience, and Usability. User Experience in Novel Technological Environments
  20. Design, User Experience, and Usability. Web, Mobile, and Product Design
  21. Design, User Experience, and Usability. Design Philosophy, Methods, and Tools
  22. Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience
  23. The Driving Machine: Mobile UX Design That Combines Information Design with Persuasion Design
  24. Heuristic Evaluation of iCalamityGuide Application
  25. Semiotics of Interaction: Towards a UI Alphabet
  26. User-Experience and Science-Fiction in Chinese, Indian, and Japanese Films
  27. The Innovation Machine: Mobile UX Design Combining Information and Persuasion Design to Change Behavior
  28. The Travel Machine: Mobile UX Design That Combines Information Design with Persuasion Design
  29. Globalization, Localization, and Cross-Cultural User-Interface Design
  30. Creating great user experience
  31. Cross-cultural user-experience design
  32. The Health machine
  33. Design, User Experience, and Usability. Theory, Methods, Tools and Practice
  34. Design, User Experience, and Usability. Theory, Methods, Tools and Practice
  35. Moody mobile TV
  36. Moody Mobile TV: Exploring TV Clips with Personalized Playlists
  37. Company Culture Audit to Improve Development Team’s Collaboration, Communication, and Cooperation
  38. User-Experience for Personal Sustainability Software: Determining Design Philosophy and Principles
  39. Human-computer interaction in science-fiction movies and TV during the past 100 years.
  40. Culture-Centered Design: Culture Audit of Screen Designs for Educational Software in Saudi Arabia
  41. The Health Machine: Mobile UX Design That Combines Information Design with Persuasion Design
  42. Cross-cultural user-interface design for work, home, play, and on the way
  43. Mobile TV: Customizing Content and Experience
  44. Going green at home: The Green Machine
  45. Ben Shneiderman and Catherine Plaisant, with contributing authors Maxine S. Cohen and Steven M. Jacobs. Designing the User Interface.
  46. Mobile TV: Customizing Content and Experience
  47. m-YouTube Mobile UI: Video Selection Based on Social Influence
  48. m-LoCoS UI: A Universal Visible Language for Global Mobile Communication
  49. Conclusion (The Mobile Future)
  50. Integrated information systems: A professional field for information designers
  51. International and Intercultural User Interfaces
  52. Visible Language for Global Mobile Communication
  53. Global/Intercultural User Interface Design
  54. User-Experience Development
  55. Validating a Standardized Usability/User-Experience Maturity Model: A Progress Report
  56. The Impact of Culture on the Design of Arabic Websites
  57. A Survey of User-Experience Development at Enterprise Software Companies
  58. Cross-Cultural Analysis of Social Network Services in Japan, Korea, and the USA
  59. The sun rises in the east
  60. Global/Intercultural User Interface Design
  61. Am I pushing your buttons?
  62. Fun! fun! fun! in the user experience we just wanna have fun...don't we?
  63. Big spaces, big lives, big challenges
  64. Happy birthday!
  65. Taxonomies to tax the couch-potato's cortex
  66. m-YouTube Mobile UI: Video Selection Based on Social Influence
  67. m-LoCoS UI: A Universal Visible Language for Global Mobile Communication
  68. User Validation of Cultural Dimensions of a Website Design
  69. About designing, trends, culture differences and myths
  70. SeniorCHI
  71. From KidCHI to BabyCHI
  72. Almost dead on arrival
  73. Wit and wisdom
  74. CHI at the movies and on tv
  75. Visualizing the future of information visualization
  76. Dashboards in your future
  77. Cross-Cultural User-Experience Design
  78. International usability evaluation SIG
  79. What would an ideal CHI education look like?
  80. Profile: Aaron Marcus
  81. Usability grows up
  82. The out-of-box home experience
  83. Remote from reality
  84. Dreaming of robots
  85. User-centered design in the enterprise
  86. User Interface Design's Return on Investment
  87. It's about time
  88. Branding 101
  89. Insights on outsourcing
  90. User-experience planning for corporate success
  91. Patterns within patterns
  92. The next revolution
  93. A Practical Set of Culture Dimensions for Global User-Interface Development
  94. A Development Process for Advanced User Interfaces of Wireless Mobile Devices
  95. Birth/Death of information as art
  96. The emotion commotion
  97. When is a user not a user?
  98. What do UI designers think about protecting their designs?
  99. Icons, symbols, and signs
  100. Universal, ubiquitous, user-interface design for the disabled and elderly
  101. User-interface design and China
  102. Culture issues and mobile UI design
  103. The next revolution
  104. Consultants' forum
  105. Culture issues and mobile UI design
  106. Consultants' forum
  107. The next revolution
  108. The cult of cute
  109. Dare we define user-interface design?
  110. CHI as a cross-tribal community
  111. Information Visualization for Advanced Vehicle Displays
  112. Culture class vs. culture clash
  113. Metaphors and user interfaces in the 21st Century
  114. Designing the PDA of the future
  115. User-interface design, culture, and the future
  116. Cross-cultural UI design
  117. Cross-cultural UI design
  118. User-interface design for air-travel booking
  119. Cross-cultural user-interface design for work, home, play, and on the way
  120. Cross-cultural user-interface design for work, home, play, and on the way
  121. Crosscurrents: cultural dimensions and global Web user-interface design
  122. Cross-cultural user-interface design
  123. Cross-cultural user-interface design
  124. Visual design for E-commerce and performance tools
  125. The consultants' forum
  126. Visual design for E-commerce and performance tools
  127. The consultants' forum
  128. Opening pleanary: sci-fi @ CHI-99
  129. SIG on one size fits all?
  130. Opening pleanary: sci-fi @ CHI-99
  131. SIG on one size fits all?
  132. Toward an Information Society for All: HCI Challenges and R&D Recommendations
  133. Metaphor design in user interfaces
  134. Metaphor design for user interfaces
  135. Baby faces
  136. Software visualization for debugging
  137. Graphical User Interfaces
  138. Metaphor design in user interfaces
  139. A Comparison of Graphical User Interfaces (Excerpt)
  140. Principles of Effective Visual Communication for Graphical User Interface Design
  141. Metaphor design in user interfaces
  142. Creative prototyping tools
  143. Effective use of color in documents
  144. Metaphor mayhem
  145. Managing metaphors for advanced user interfaces
  146. Designing for diverse users
  147. Human communications issues in advanced UIs
  148. Future Directions in Advanced User Interface Design
  149. Sci-fi at CHI
  150. Color and communication
  151. CHI+GI '87 POSTER SESSION PAPERS AND ABSTRACTS
  152. AN ICON DESIGN MANUAL PAGE FOR THE USER INTERFACE OF A CAD/CAM/CAE WORKSTATION
  153. Diagrammatic Visible Language: An Investigation of Visual Logic
  154. Computer Graphics from the Graphic Design Perspective
  155. Corporate identity for iconic interface design: The graphic design perspective
  156. Graphic design for computer graphics
  157. CAD/CAM from the Graphic Design Perspective
  158. Corporate identity for iconic interface design: The graphic design perspective
  159. Computer graphics and visual designers (Panel Session)
  160. Graphic Design for Computer Graphics
  161. Graphic Design for Computer Graphics
  162. Computer graphics and visual designers (Panel Session)
  163. On enhancing the interface to the source code of computer programs
  164. Designing the face of an interface
  165. Typographic design for interfaces of information systems
  166. The graphic design of friendly faces for information management (abstract only)
  167. Special session on effective information presentation techniques
  168. Computer-assisted chart making from the graphic designer's perspective
  169. Special session on effective information presentation techniques
  170. Computer-assisted chart making from the graphic designer's perspective
  171. The Driving Machine
  172. The Travel Machine
  173. The Travel Machine