What is it about?

This study, titled “Assessing EFL Students’ Performance and Self-Efficacy Using a Game-Based Learning Approach”, explores the effects of a game-based learning (GBL) assessment tool on English as a Foreign Language (EFL) students' test performance and their confidence in their abilities (self-efficacy). The researchers conducted a quasi-experiment with intermediate-level students (ages 12–14) divided into two groups. One group used a traditional online assessment (Google Forms), while the other used an interactive game developed specifically for English language testing. Key Findings: (1) Performance: There was no significant difference in test scores between students using the game and those using traditional online tests. This suggests that the GBL tool did not necessarily improve performance but did not hinder it either, implying it could be a viable alternative to standard tests. (2) Self-Efficacy: The game had a positive effect on students' self-efficacy, making them feel more confident about their English skills. Features like instant feedback, rewards, and interactive challenges (e.g., battling "English Masters" for vocabulary, grammar, etc.) boosted students' engagement and belief in their abilities.

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Why is it important?

For educators, this study suggests that game-based assessments can effectively increase students' confidence, which is key in language learning. Additionally, GBL tools may be suitable alternatives to traditional testing methods, especially for students who benefit from more interactive and visually engaging learning environments. This research emphasizes the potential of integrating gaming elements, like challenges and rewards, in education to support self-efficacy and potentially enhance motivation and engagement​

Perspectives

Reflecting on this study, I believe it to be compelling because it highlights how game-based learning (GBL) can positively impact students' confidence in English language learning. The study emphasizes the potential of GBL not only to make learning enjoyable but also to build self-efficacy—students’ belief in their ability to succeed—which is often a crucial component in language acquisition. By providing real-time feedback and interactive challenges, this approach offers a supportive environment, showing that educational games could be transformative in academic contexts.

Dr Zilal Meccawy
King Abdulaziz University

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This page is a summary of: Assessing EFL Students’ Performance and Self-Efficacy Using a Game-Based Learning Approach, Education Sciences, December 2023, MDPI AG,
DOI: 10.3390/educsci13121228.
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