What is it about?

The article describes some general similarities between different approaches to interactive performance. This is discussed in relation to my own work with motion-tracking technologies, as well as more recent experiments with the Leap Motion hand/gesture tracker, and compares these approach with other body-based and gestural strategies used by artists, designers and technologists.

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Why is it important?

The article suggests a general theory, based on commonalities between gestural interaction strategies, that can be generally applied to gestural performance, regardless of the technology employed or the scale of the interaction space.

Perspectives

This was a chance for me to describe both my own experiments in body-based control of audio-visuals but also to try to define the terms of the general movement of gestural performance. It will be of interest to music technologists, audio-visualists, performance artists, digital media designers and synaesthetes.

Steve Gibson
Northumbria University

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This page is a summary of: Gestural interaction commonalities in body-based performance, Virtual Creativity, March 2023, Intellect,
DOI: 10.1386/vcr_00062_1.
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