What is it about?
"Mapping Metroid" explains why the 2010 video game "Metroid: Other M" was controversial. The article argues that "Other M" did not consistently balance gameplay constraints with the narrative agency of the player-character, Samus Aran. It focuses especially on the history of the "Metroid" series and its groundbreaking use of in-game maps.
Why is it important?
Studying how "Other M" creates meaning in virtual spaces, with its map-making and traditional narrative techniques from film and literature, helps design better games and understand how they fit in with aesthetic theories like postmodernism. Post-GamerGate, how female video game heroines are interpreted and how they relate to consumer reception remains important.
The following have contributed to this page: Dr. Luke Arnott
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