What is it about?

In this paper, we compare the end-user Quality of Experience (QoE) of two of the most popular streaming applications: Video on Demand (VoD) applications and Passive Video Game (PVG) streaming applications. This paper presents a novel approach to studying the impact of correlated "Delay-Loss" on both VoD and PGV streaming applications.

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Why is it important?

The result from this paper indicates that QoE emulation ignoring the correlated Delay and Loss could lead to inefficient deployment of network resources without the intended experience of an end-user

Perspectives

These findings can be significant for the game developers and internet service providers to adapt their infrastructure to tackle changing/degrading network conditions

Nafi Ahmad
Queen Mary University of London

Read the Original

This page is a summary of: Comparative QoE Study of VoD and Passive Gaming Videos using Cross-Correlated QoS Metrics, October 2022, ACM (Association for Computing Machinery),
DOI: 10.1145/3551660.3560907.
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