What is it about?
LINA is an augmented reality smartphone experience played by an entire class of young people, and their teacher, together in the classroom. It combines audio-visual storytelling, immersive exploration and collaborative puzzle solving. Its goal is to address mental health and social wellbeing in young people aged 10 to 13, and to create a gaming experience that brings people face-to-face in a physical space, to help build stronger relations between young people, and to help a class as a whole reflect on mental health, prejudice and stigma.
Featured Image
Photo by Vonecia Carswell on Unsplash
Read the Original
This page is a summary of: LINA - A Social Augmented Reality Game around Mental Health, Supporting Real-world Connection and Sense of Belonging for Early Adolescents, Proceedings of the ACM on Human-Computer Interaction, October 2022, ACM (Association for Computing Machinery),
DOI: 10.1145/3549505.
You can read the full text:
Resources
Contributors
The following have contributed to this page