What is it about?
Including sensory effects in multimedia applications is a current trend. Several works design devices and applications that stimulate other senses than vision and hearing by executing sensory effects such as wind, scent, temperature, spray, fog, etc. Our work presents an approach to simulate how those sensory effects will disperse in the ambient where the multimedia application executes. To do so we use Computational Fluid Dynamics to represent air particles and infer wind propagation delay and its temperature at a given point.
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Why is it important?
Designing multimedia applications with sensory effects is not a simple task. The devices used to render such effects have to be controlled with precision so they are perceived as in sync with the audiovisual content. Besides, depending on the effects being rendered at the same time it is important to understand how they interact. For example, how a wind changes the intensity of a scent. Therefore, understanding the propagation of sensory effects is key for solving the above issues.
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This page is a summary of: An Approach for Sensory Effects Dispersion Simulation with Computational Fluid Dynamics, November 2022, ACM (Association for Computing Machinery),
DOI: 10.1145/3539637.3556999.
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