What is it about?

This extended abstract describes my PhD research which aims to explore the way audio is used within the narrative world/context, i.e., the diegesis, of virtual reality games. This includes a literature review, research through design project, and two empirical studies.

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Why is it important?

Understanding how to use audio in virtual reality games can have a significant impact on the goals and experiences these applications aim to create.

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This page is a summary of: The Role of Audio in the Diegesis of Virtual Reality Games, April 2022, ACM (Association for Computing Machinery),
DOI: 10.1145/3491101.3503810.
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