What is it about?

our recent game project, Moving Maze, reinvents the maze through the contemporary lens of the video game with behavioral responsiveness and RL-based adaptedness of player and environment agency.

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Why is it important?

When human-computer interaction is not about productivity or user satisfaction, but about #creative applications; not task-oriented but creative process-oriented... (HCI from easy-to-use to engagement to experience to enhancing creativity)

Perspectives

We concur with Jonathan Blow's point that a good game shouldn't target a human's physiological weak point and solve boredom by stimulating human's dopamine, but it should construct a more creative world and engage people in the positive cycle.

Yujie Wang
Massachusetts Institute of Technology

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This page is a summary of: Moving Architecture, Animated Maze: The Intertextuality Between Player and Environment Agents, June 2021, ACM (Association for Computing Machinery),
DOI: 10.1145/3450741.3466806.
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Contributors

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