What is it about?

High Quality Mobile Virtual Reality (VR) is what the incoming graphics technology era demands: users around the world, regardless of their hardware and network conditions, can all enjoy the immersive virtual experience. However, the state-of-the-art software based mobile VR designs cannot fully satisfy the realtime performance requirements due to the highly interactive nature of user’s actions and complex environmental constraints during VR execution. Inspired by the unique human visual system effects and the strong correlation between VR motion features and realtime hardware-level information, we propose Q-VR, a novel dynamic collaborative rendering solution via software-hardware co-design for enabling future low-latency high-quality mobile VR.

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Why is it important?

It is about designing future VR system to consider everyone. It is for all the people, regardless of their mobile hardware capability and network conditions, all benefiting from high-quality low-latency virtual reality experience.

Perspectives

In this work, we propose the first software-hardware co-designed collaborative rendering architecture to tackle the mismatch between VR hardware processing capability and desired rendering complexity, from a cross-layer systematic perspective. Their solution has provided a possible pathway to design future low-latency high-quality mobile VR systems and paves the road for other research in computer system/architecture to be proposed for this very important area

Shuaiwen Leon Song
University of Sydney

Read the Original

This page is a summary of: Q-VR: system-level design for future mobile collaborative virtual reality, April 2021, ACM (Association for Computing Machinery),
DOI: 10.1145/3445814.3446715.
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