What is it about?
Gamification has attracted great interest in the educational domain, but how does it work to improve learning? Through an experimental study, this paper shows that gamification improves learning gains by affecting students' motivation and that contextual factors might chance (increase/decrease) such effect.
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Why is it important?
While there are many empirical studies on gamification applied to computer programming education, those often focus on whether it works or not and do not analyze factors that moderate (increase/decrease) gamification's effect. This work differs by analyzing how gamification affects learning gains (through intrinsic motivation) and moderators of that effect (usage time and previous familiarity with programming).
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This page is a summary of: Gamification Works, but How and to Whom?, March 2021, ACM (Association for Computing Machinery),
DOI: 10.1145/3408877.3432419.
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