What is it about?
The use of videogames has become an established tool to educate users about various topics. Videogames can promote challenges, cooperation, engagement, motivation, and the development of problem-solving strategies, which are all aspects with important educational potential. In this paper, we present the design and realization of CyberVR, a Virtual Reality (VR) videogame that acts as an interactive learning experience to improve the user's awareness of cybersecurity-related issues.
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This page is a summary of: CyberVR, September 2020, ACM (Association for Computing Machinery),
DOI: 10.1145/3399715.3399860.
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