What is it about?
The effect of approximation has been well studied in stand-alone systems. However, the problem of approximation in a collaborative system has not been studied, to the best of our knowledge. The basic goal of this article is to study the applicability of approximation in collaborative SLAM (simultaneous localization and mapping). Our experiments suggest that it is not trivial to combine multiple stand-alone approximate results to achieve a collaborative approximation, i.e., the resultant error can not be bounded without special effort. Thus, we present a model of the problem and empirically show that such a model can be used to explain the error variance in a collaborative system.
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Why is it important?
Modern generalized computing systems are over-provisioned for accuracy, so they spend more than the necessary time and energy to achieve a łcorrectž output. In recent years, inexact or approximate computing has emerged as an alternative technique to address resource constraints in embedded systems. The underlying philosophy is to sacrifice a little accuracy from computation and gain in terms of time or energy or both. There are a variety of applications that are inherently tolerant of approximation, e.g., computer vision, media processing, machine learning, etc. A comprehensive study on approximate computing, in both the fields of hardware and software, can be found in the literature.
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This page is a summary of: A study of approximation in a collaborative multi-agent system, January 2020, ACM (Association for Computing Machinery),
DOI: 10.1145/3369740.3373015.
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