What is it about?
We explored how recieving positive or negative emotional feedback from a cute virtual pet influenced motivation to complete their to-do list items. Users found the virtual pet engaging and motivation in a week-long study.
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Why is it important?
This work suggests that users can be motivated by gamified emotional feedback, rather than more traditional methods like numerical levels, streaks or long-term in-app progression.
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This page is a summary of: Gamification of a To-Do List with Emotional Reinforcement, May 2019, ACM (Association for Computing Machinery),
DOI: 10.1145/3290607.3313060.
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