What is it about?
While many VR work have focused mainly on visuals, this paper presents a VR application with voice and gesture as a primary interface to creating sonic sculptures. These sculptures embed the voices that created them and can be played back in transformed and layered forms.
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Why is it important?
This VR application highlights the importance of sound in VR environments. It also playfully engages the human voice in the creation of word-based an abstract interactive sculptures which can be a therapeutic and performative tool.
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This page is a summary of: I am afraid, August 2018, ACM (Association for Computing Machinery),
DOI: 10.1145/3230744.3230766.
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