What is it about?
The article deals with the use of self-tracking wearable technologies in the sports domain. It explores how both elite athletes and amateur athletes collect, manage and display their personal data related to their sports activity to improve their performance and understand their body. It also proposes some considerations and reflections about how wearable technology and self-monitoring are changing sports.
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Why is it important?
It is important because it is one of the first articles that deeply explores the use of a variety of wearable self-trackers among elite and amateur athletes.
Read the Original
This page is a summary of: Personal Informatics for Sport, ACM Transactions on Computer-Human Interaction, June 2018, ACM (Association for Computing Machinery),
DOI: 10.1145/3196829.
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