What is it about?
Augmented Reality does not render a virtual world around the user, but anchors content in the physical environment of the user. We were wondering if vertigo and related aspects under the umbrella of 'simulator sickness' also apply to Augmented Reality smart glasses, so we tested with 142 participants in an experiment whether this is the case for the Microsoft Hololens.
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Photo by Jeff Golenski on Unsplash
Why is it important?
Vertigo (and other simulator sickness issues) is a barrier to introduction for smart glasses.
Perspectives
Read the Original
This page is a summary of: Simulator Sickness in Augmented Reality Training Using the Microsoft HoloLens, April 2018, ACM (Association for Computing Machinery),
DOI: 10.1145/3173574.3173783.
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