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Understanding how game designers can calibrate the difficulty of games using incremental increases of factors thought to relate to difficulty. The factors tested include the speed, target size, jump-task complexity (single, double, or triple jump), and the direction of scrolling.

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This page is a summary of: Testing Incremental Difficulty Design in Platformer Games, May 2017, ACM (Association for Computing Machinery),
DOI: 10.1145/3025453.3025697.
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