What is it about?
Understanding how game designers can calibrate the difficulty of games using incremental increases of factors thought to relate to difficulty. The factors tested include the speed, target size, jump-task complexity (single, double, or triple jump), and the direction of scrolling.
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This page is a summary of: Testing Incremental Difficulty Design in Platformer Games, May 2017, ACM (Association for Computing Machinery),
DOI: 10.1145/3025453.3025697.
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