What is it about?
Although e-learning has become a useful tool in almost all stages of education, there are still some defines that need to be faced. These are identified and strategies are proposed, with the help of gamification. Teachers and students can both be benefitted from the result.
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Why is it important?
Gamification and e-learning are fused in order to render distance learning more appealing.
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This page is a summary of: Gamifying e-learning as a Means of Overcoming Its Deficiencies, January 2016, ACM (Association for Computing Machinery),
DOI: 10.1145/2984393.2984394.
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