What is it about?

Do you have a problem with time management? You are in good company! Many people struggle with getting to work on time. Leaving the house early might be improved with a bit of competition - or so we think! Simply, that is the motivation behind this work is: Can we use a gamification element, leaderboards, to gamify getting to work on time? In the paper, we explore how gamification affects everyday behaviour, in this case, being on time for work. We create a leaderboard of people in one working lab group and observe how this addition affects behaviour, specifically motivation to get to work on time!

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Why is it important?

We learn what leaderboards as a tool evoke in the group's thoughts and how these thoughts translated into actions. Specifically, we want to see if we can change thoughts and behavioural patterns to positively impact people's personal self-assessment of what is acceptable behaviour for a workplace.

Perspectives

Gamification is very popular, but not always done right. The problem is, when gamification is not done well, it can have the opposite effects (e.g. something designed to be motivational, might instead trigger demotivating thoughts). How can we effectively use gamification? How do individual gamification elements, in this case, leaderboards contribute to motivation? Can we use leaderboards to positively improve our workplace culture? Find out by reading our work!

Dr. Rina Renee Wehbe
Dalhousie University

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This page is a summary of: Time's up, October 2013, ACM (Association for Computing Machinery),
DOI: 10.1145/2583008.2583012.
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