What is it about?
This article is about improving how digital libraries manage and provide access to a new type of media called "mulsemedia," which combines traditional multimedia (like video, images, text, and sound) with the sense of touch. This article points out the following key points: (1) Digital Libraries: These are important tools for managing documents and media, traditionally handling things like videos, images, text, and sounds. (2) Mulsemedia: This is a new kind of media that includes sensory experiences, such as the sense of touch, along with traditional multimedia elements. Think of it as an enhanced version of multimedia that can engage more of your senses. (3) Managing Mulsemedia: Handling this new type of content requires new methods for everything from how it is created and stored to how it is delivered to users. (4) High-Quality Services: To manage mulsemedia effectively, digital libraries need to use the latest technologies to ensure they can provide high-quality services. (5) Shifting Focus: As digital libraries evolve, the focus is moving from just building the infrastructure to understanding how these new mulsemedia collections affect users and the broader community. (6) Enterprise Knowledge Ecosystem: Modern digital libraries are increasingly being developed as comprehensive systems that manage and share knowledge across organizations, similar to how businesses handle their information. (7) Challenges and Developments: The article reviews the progress made in this field and highlights the challenges of managing mulsemedia content in digital libraries.
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Why is it important?
This article is important for several reasons: (1) Advancing Digital Libraries: Traditional digital libraries have focused on managing multimedia like videos, images, text, and sounds. Introducing mulsemedia, which includes sensory experiences such as touch, represents a significant advancement. This helps digital libraries stay relevant and innovative, offering users richer, more immersive experiences. (2) Enhancing User Experience: Mulsemedia can create more engaging and interactive experiences for users. For instance, educational content that includes sensory feedback can improve learning outcomes by making the material more vivid and memorable. (3) Technological Innovation: Developing methods to manage mulsemedia content pushes the boundaries of current technology. This involves creating new ways to store, retrieve, and deliver this complex content, which can lead to technological breakthroughs that benefit other fields as well. (4) Meeting Modern Expectations: As technology advances, users expect more sophisticated and interactive content. Digital libraries that incorporate mulsemedia can meet these expectations, attracting more users and increasing their engagement. (5) Supporting Research and Development: Understanding how mulsemedia impacts users and communities is crucial for further innovation. This research can inform the development of better tools and methods for creating and managing sensory-rich content, contributing to the growth of the field. (6) Broad Applications: The methods and technologies developed for managing mulsemedia in digital libraries can be applied in various other domains, such as virtual reality, gaming, and online education, enhancing user experiences in these areas as well. (7) Building Knowledge Ecosystems: Modern digital libraries are becoming comprehensive systems for managing and sharing knowledge within organizations. Integrating mulsemedia helps build richer knowledge ecosystems, improving how information is stored, accessed, and used across various sectors. (8) Preserving Cultural Heritage: For fields like art, history, and culture, mulsemedia can offer more immersive ways to experience and preserve heritage. This can make cultural artifacts more accessible and engaging for broader audiences.
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This page is a summary of: Digital library for mulsemedia content management, October 2010, ACM (Association for Computing Machinery),
DOI: 10.1145/1936254.1936307.
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