What is it about?
Toxicity in video games, acting in a rude, abusive, bullying, or deliberately losing manner, ruins competitive team-based video game experiences for everyone involved. While there are existing policies and regulations, it is simple for players to make a new account when banned. This paper analyzes current policies and the feasibility of alternative solutions, such as requiring time-intensive account set-up measures or using Steam to track various gaming accounts.
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Why is it important?
This paper proposes four potential solutions to toxicity, looking at how previous internet platforms have dealt with anonymous users acting poorly. The most potentially effective option is requiring all gaming accounts to be attached to one Steam account, so being toxic and banned in one game will impact your other accounts on different games.
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This page is a summary of: The Toxic Cost of Cheap Usernames: Re-Applying Friedman and Resnick's Framework in Competitive Video Game Networks, Games Research and Practice, June 2024, ACM (Association for Computing Machinery),
DOI: 10.1145/3669936.
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