What is it about?

Our work proposes VR Rehearse & Perform - a proof of concept for a Virtual Reality solution aimed to support performers' rehearsal efforts by exposing them to accurate simulation of the visual and acoustic features of concert venues. Specifically, with VR Rehearse & Perform, we aim to deliver accessible concert hall-like immersive experiences where musicians have the illusion of being on stage and benefit from realistic soundscapes based on real-time 3D sound and reverberation.

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Why is it important?

The COVID-19 pandemic has heavily impacted artists' ability to rehearse and perform. Musicians and performers are training from home spaces which bear no resemblance to rehearsing and concert venues. The current context has only exacerbated an existing problem, as access to venues, particularly iconic ones, is limited in terms of time, and often comes at a high cost. Because of its ability to bring users in simulated or new fictional worlds, VR is used across numerous domains of knowledge. However, VR applications have not addressed the enhancement of musicians' practice. This is the gap our proposed system aims to address. Our results show that this type of system has potential to be used by musicians.

Perspectives

I hope this work opens up a conversation around the use of VR for performance preparation.

Sophia Ppali
University of the Arts London

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This page is a summary of: VR Rehearse & Perform - A platform for rehearsing in Virtual Reality, December 2021, ACM (Association for Computing Machinery),
DOI: 10.1145/3489849.3489896.
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