What is it about?
In this paper, we present an immersive virtual reality stroke rehabilitation game based on a widely accepted therapy method, Constraint-Induced Therapy, that was evaluated by nine post-stroke participants. We implement our game as a dynamically adapting system that can account for the user's motor abilities while recording real-time motion capture and behavioral data. The game also can be used for telerehabilitation, effectively allowing therapists to connect with the participant remotely while also having access to +90Hz real-time biofeedback data. Our quantitative and qualitative results suggest that our system is useful in increasing affordability, accuracy, and accessibility of post-stroke motor treatment.
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Why is it important?
Traditional forms of physical therapy and rehabilitation are often based on therapist observation and judgment, coincidentally this process oftentimes can be inaccurate, expensive, and non-timely. Modern immersive Virtual Reality systems provide a unique opportunity to make the therapy process smarter. This study presents a novel immersive virtual reality experience on gamifying stroke rehabilitation and automating patient success metrics.
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This page is a summary of: Towards an Immersive Virtual Reality Game for Smarter Post-Stroke Rehabilitation, June 2018, Institute of Electrical & Electronics Engineers (IEEE),
DOI: 10.1109/smartcomp.2018.00094.
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