What is it about?
Digital Game-Based Learning (DGBL) makes learning more engaging, and this study examinest how game elements connect to students’ deeper motivations. Using means-end chain theory, we show that interactive content, real-world simulations, and customization influence learning through four key paths: happiness, achievement, growth, and autonomy. These findings highlight the role of emotional engagement, reduced cognitive overload, and personalized content in improving motivation and knowledge retention.
Featured Image
Photo by Shantanu Kumar on Unsplash
Why is it important?
Understanding how game elements affect student motivation helps educators design more effective learning tools. By linking gameplay to students’ personal goals—like feeling accomplished or having control over their learning—we can create educational experiences that not only keep learners engaged but also improve long-term knowledge retention. This is especially valuable in an age where attention is limited, and personalized learning is key.
Perspectives
I’ve always believed that learning should feel meaningful and emotionally rewarding. This study gave me a chance to explore how small design choices in educational games can make a big difference.
Ljiljan Veselinovic
Univerzitet u Sarajevu
Read the Original
This page is a summary of: Let’s climb the ladders of digital game-based learning experience: a means-end chain perspective, Interactive Technology and Smart Education, March 2025, Emerald,
DOI: 10.1108/itse-09-2024-0210.
You can read the full text:
Contributors
The following have contributed to this page







