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What is it about?
The Virtual Rabbit Anatomy project uses Blender and CryEngine 5 to create a 3D simulator for educational purposes, focusing on rabbit anatomy. The project allows users to interact with the rabbit virtually and perform tests using real-time graphics. The project's main goal is to help students and lecturers in their studies and provide a useful tool for them. The project's development involved modeling, texture painting, rigging, and animation using Blender. The software also uses C++ programming language and Microsoft Visual Studio 19 for development.
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Photo by Thales Botelho de Sousa on Unsplash
Why is it important?
This project is important for several reasons: It promotes the use of virtual reality technology in education, specifically in the field of medical education, where it can help students and lecturers interact with rabbit anatomy in a more engaging and interactive way, potentially reducing costs associated with live animal testing. It highlights the potential of using game engines like CryEngine for educational purposes, showcasing their ability to handle complex algorithms, real-time rendering, and simulations. It encourages the development of open-source tools like Blender for 3D modeling and animation, which can be utilized by students and professionals alike to create immersive educational experiences. Key Takeaways: 1. The Virtual Rabbit Anatomy project aims to provide an interactive and educational experience for students and lecturers studying rabbit anatomy. 2. The project utilizes virtual reality technology, specifically the CryEngine 5 game engine, combined with 3D modeling and animation tools like Blender. 3. The project allows users to interact with a virtual rabbit, performing tests and simulations that would otherwise require live animal testing. 4. The development of projects like this could potentially reduce costs associated with medical education and promote the use of virtual reality technology in various educational fields.
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This page is a summary of: Virtual rabbit anatomy simulator, January 2023, American Institute of Physics,
DOI: 10.1063/5.0167969.
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