What is it about?
This paper addresses the question, “Is Clinical VR Ready for Primetime?” After a brief description of the various forms of VR technology, we will discuss the trajectory of Clinical VR over the last 20 years and summarize the basic assets that VR offers for creating clinical applications. The discussion then addresses the question of readiness in terms of the theoretical basis for Clinical VR assets, the research to date, the pragmatic factors regarding availability, usability, and costs of Clinical VR content/systems, and the ethical issues for the safe use of VR with clinical populations.
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Why is it important?
Since the mid-1990s, a significant scientific literature has evolved regarding the outcomes from the use of what we now refer to as Clinical Virtual Reality (VR). This use of VR simulation technology has produced encouraging results when applied to address cognitive, psychological, motor, and functional impairments across a wide range of clinical health conditions. While there is still much research needed to advance the science in this area, a strong case can be made that Clinical VR applications will become indispensable tools in the toolbox of healthcare researchers and practitioners and will only grow in relevance and popularity in the near future.
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This page is a summary of: Is clinical virtual reality ready for primetime?, Neuropsychology, November 2017, American Psychological Association (APA),
DOI: 10.1037/neu0000405.
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