What is it about?
Virtual reality opens new ways for reconstructing, preserving and exhibiting clothing and textiles. Thisapplies particularly to those from an archaeological context, which can be incomplete, damaged or fragile. Despite the possibilities of computer technology, such as computer graphics (CG) and computer-aided design (CAD), its potential has only been superficially explored. This article showcases its possibilities byfocussing upon the equipment of a Germanic warrior from the 2nd–4th century AD.
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Why is it important?
CG and CAD tools, such asstress analysis and strain analysis, were applied to visualize and examine the behaviour of his equipment. This case study demonstrates that digital reconstructions can be more than scientific visualisation,but also a new and powerful research tool, generating new insights into archaeological artefacts.
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This page is a summary of: The equipment of a Germanic warrior from the 2nd–4th century AD: Digital reconstructions as a research tool for the behaviour of archaeological costumes, Journal of Cultural Heritage, March 2021, Elsevier,
DOI: 10.1016/j.culher.2021.03.003.
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