What is it about?
Understanding the vast abilities and disabilities of humans is an enormous task not feasible for a single designer. This research helps solve this issue by automatically finding accessible locations and paths in a 3D model. It builds what is known as a Navigation Graph at a very high resolution. This type of graph can be used for robotics and game characters to plan a path/route for navigating in a virtual world. In the paper, a few examples of how this graph can be used for not only accessibility, but visibility, energy expenditure, and in general any space-related metric. There are multiple ways human factors can be analyzed in the built environment, and existing biomechanics literature provides a good start (although more work is needed). The algorithm developed in the paper has broad use, including machine learning. For example, the paper proposes using such a grid system for automatically laying out environments by evaluating them with human factors metrics to improve the experience of an occupant.
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This page is a summary of: Human centric accessibility graph for environment analysis, Automation in Construction, July 2021, Elsevier,
DOI: 10.1016/j.autcon.2021.103557.
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