What is it about?
"The Museum of Gamers", as a conceptual proposal we argue for here, sits at the convergence of these contrasting realities. On the one hand, there is a cultural artefact that has a concrete value attached to its authenticity. On the other, its digital interpretation has its own systems of values about being. Recent marketing strategies such as loyalty games and gamification prove that use of technology is moving ever closer to video games and game-design methods. The Museum of Gamers is a creation not only for the dissemination of cultural heritage information but also for its production through contemporary media technologies.
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Why is it important?
Digital networks create socially interactive communities online that easily create their own collections via the web. Facebook and Twitter are only two of many great examples for data aggregation all around the world. Because these networks help people tell their own stories and share contents museums may look to their participatory ways of communication to benefit from such new media technologies. However, questions of inequality and privacy also have legal and ethical implications. We can first discuss this while introducing the concept of the Museum of Gamers.
Perspectives
To some extent, our research describes the interplay where three key pleasures of cyberspace are completed by showing how they are brought together. Interpreting the diachronic details of lived lives in Kashgar via games presents a sample task for developing an unmediated cultural heritage platform where contestation brings engagement and interactivity.
Professor Marc Aurel Schnabel
Xi'an Jiaotong Liverpool University
Read the Original
This page is a summary of: The Museum of Gamers: Unmediated Cultural Heritage Through Gaming, January 2016, Springer Science + Business Media,
DOI: 10.1007/978-3-319-29544-2_8.
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