What is it about?
This chapter presents an AI-based approach to the systemic collection of user experience data for further analysis. This is an important task because user feedback is essential in many use cases, such as serious games, tourist and museum applications, food recognition applications, and other software based on Augmented Reality (AR). For AR game-based learning environments user feedback can be provided as Multimodal Learning Analytics (MMLA) which has been emerging in the past years as it exploits the fusion of sensors and data mining techniques. A wide range of sensors have been used by MMLA experiments, ranging from those collecting students’ motoric (relating to muscular movement) and physiological (heart, brain, skin, etc.) behaviour, to those capturing social (proximity), situational, and environmental (location, noise) contexts in which learners are placed. Recent research achievements in this area have resulted in several techniques for gathering user experience data, including eye-movement tracking, mood tracking, facial expression recognition, etc. As a result of user’s activity monitoring during AR-based software use, it is possible to obtain temporal multimodal data that requires rectifying, fusion, and analysis. These procedures can be based on Artificial Intelligence, Fuzzy logic, algebraic systems of aggregates, and other approaches. This chapter covers theoretical and practical aspects of handling AR user’s experience data, in particular, MMLA data. The chapter gives an overview of sensors, tools, and techniques for MMLA data gathering as well as presenting several approaches and methods for user experience data processing and analysis.
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Why is it important?
This is important for several reasons: (1) Enhancing User Experience: By understanding how users interact with AR applications, developers can make improvements that enhance the overall experience. This can lead to more engaging and effective applications. (2) Personalization: Collecting detailed user data allows for personalized experiences tailored to individual users' needs and preferences, making the AR applications more relevant and enjoyable. (3) Improving Learning Outcomes: In educational contexts, such as AR-based learning games, analyzing user feedback helps in identifying what works and what doesn’t. This leads to better-designed learning tools that can improve educational outcomes. (4) Innovation: By leveraging advanced data collection and analysis techniques, developers can create innovative features and functionalities in AR applications, staying ahead in a competitive market. (5) User Satisfaction: Understanding and addressing user feedback can lead to higher satisfaction rates, fostering loyalty and positive word-of-mouth, which is crucial for the success of AR applications. (6) Safety and Comfort: Monitoring physiological and environmental data can help ensure that AR applications are safe and comfortable to use, preventing potential issues related to user health and well-being. (7) Market Insights: Analyzing user data provides valuable insights into user behavior and preferences, which can inform marketing strategies and product development. (8) Effective Decision Making: Data-driven insights enable better decision-making regarding updates, new features, and overall product direction, ensuring that resources are invested in the most impactful areas.
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This page is a summary of: Augmented Reality User’s Experience: AI-Based Data Collection, Processing and Analysis, January 2023, Springer Science + Business Media,
DOI: 10.1007/978-3-031-27166-3_2.
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